[MEGATHREAD] Starfield - Your experiences!

Quinten@lemmy.worldmod to Games@lemmy.world – 407 points –

For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you've already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

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It's pretty good. I'm not super into fantasy so I think I prefer the story so far over TES. I do like a sideish plot I'm in to join a faction and potentially betray another faction.

I am running on a 3080 with no real hiccups. I get 40-80fps. It's higher indoors and on the blower side in cities. This is on Ultra with resolution scaling at 77% at 4K, which is slightly above the Ultra preset.

There are loading screens when you take off and land or enter certain areas. They're annoying, but usually just 1-2 seconds. I do wish they optimized this more.

Combat is decent. It's not the best shooter in history but it generally works okay. Space combat is again just okay. Kind of simplistic relative to something like Elite Dangerous or Star Citizen. Actually, after admittedly only a couple space battles, I actually think even No Mans Sky has better space combat. Don't take this as gospel though.

The space combat looks like it has the complexity of Call of Duty: Infinite Warfare.

It was an amazing game, but yeah kinda arcade-ish.

To be fair, the realistic space combat video game genre really doesn't exist, that I've seen.

You can get pretty hard-realistic combat aircraft sims. Not many, but they exist.

But in space combat games, you're always playing something roughly like Star Wars. Which is cool and all, but just not what actual space combat would likely look like.

googles for one of the pages talking about the issues

https://www.syfy.com/syfy-wire/real-life-space-combat-would-look-nothing-like-star-wars

Because realistic space combat would be slow and boring.

I dunno.

Real life naval warfare is generally slow and boring, but by using a variety of tricks, like time compression and only having the player involved in actual combat, many games have made that palatable.

I think it could be done.