Starfield review controversy traces game journalism's orbital decay

English Mobster@beehaw.org to Gaming@beehaw.org – 161 points –
Starfield review controversy traces game journalism's orbital decay | This Week in Business
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More concerning than Bethesda's decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.

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I have a hard time when people complain about loading screens. I've been gaming since the 70s guys, let me tell you about load times:

https://en.m.wikipedia.org/wiki/Commodore_Datasette

https://en.m.wikipedia.org/wiki/Starpath_Supercharger

You'd start loading a game from tape and then you might as well go have dinner with your family because it would be 30 to 60 minutes before you could play.

Or, it could hit a loading error 5 minutes after you walked away and now you have to start all over again...

I bet you'd complain about your new car having roll up windows or no ac. Times have changed and we can do better. Especially with their budget and 6 years. It's pathetic.

yeah the half a second to 2 second loading screens are horrible. any game with loading screens i immideately uninstall

This shows you've missed the point and haven't researched the game.

It's all the animation transitions between space and ground. No Man's Sky had fifteen developers and accomplished this years ago. Bethesda is pathetically incompetent.

no mans sky had deep quests and deep conversations with unique characters? and they also used creation engine? i had no idea no mans sky was so brilliant! youve changed my mind!

Bethesda doesn't have deep quests either. The creation engine is a weight around the devs necks. I'm not sure what you're trying to say but you're making my points for me.

nah they do. and creation engine is why the modding scene is the biggest out of almost any game

Also, the Commodore 1541 floppy drive had a serial transfer rate of 2 bytes per second. Nothing loaded quickly in the 80's either.