Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

L4sBot@lemmy.worldmod to Technology@lemmy.world – 614 points –
Wait, is Unity allowed to just change its fee structure like that?
arstechnica.com

Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

80

You are viewing a single comment

Godot is great, and in 5 years it could be Blender level of capable, but today it's not at the level that Unity and UE are. and Op is a working professional apparently so they probably need that capability.

It would be a shame if OP were out of a job because he is waiting for Godot.

Wow, what a long and meta meme it would be if the engine is simply created to never be ready on purpose, hence waiting for Godot.

Godot was created by its devs for internal projects and there was a sizeable gap between the time they announced that it would be open-sourced and made available to the public and the time they actually did it. Godot 4 also took a lot longer to release than anyone expected.

Godot devs are used to waiting.

Please don't trigger that kind of dread feeling 💀

😡 angry upvote 😡

Angry because you also suffered through the theater of the absurd in high school? (I studied The Caretaker by Harold Pinter... for a whole school year 😭)

It's not, but there are a LOT of games - particularly in the Indie or small-studio category - that don't actually need Unity/UE level features either.

Oh sure. But also it might not be obvious what features we are talking about. Unity and ue do a lot of things that are useful for developers, that you won't see as a player. So you might think that this game doesn't need to be on unity/ue, but also being on unity/ue halved the development time and costs