Unity deleted these terms, don't let them get out

nothingcorporate@lemmy.today to Technology@lemmy.world – 2080 points –
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There is, unreal besides being a product has its source available and Godot focus on the same niche most of unity games were. But the problem never was the lack of replacement, the problem is, a game with years of development on unity whould not easily switch to any alternative, they have assets from unity store, scripts made for unity, UIs using unity specific stuffs, even network protocols could be bounded with unity. Change this is an herculean task and most of the games are in barely maintenance mode, imagine a full rework. So these games should be pulled of the market and thrown in the garbage to avoid new installations.

But the problem never was the lack of replacement, the problem is, a game with years of development on unity whould not easily switch to any alternative

I read that there's a porting tool from Unity to Godot out there. Never used it, have no idea how well it works, but that is a possible option.

Godot focus on the same niche

Not exactly, Godot is 100% free and open source, Unreal is only partially.

Edit:

I misread, the meaning is that Godot and Unity is serving the same niche, which is true. Except for those who want true Open Source, then Godot is the clear choice.

Sorry, I was trying to say that Godot gas the same niche of unity, in the sense of both are widely used for indie and small games

Sorry, I misread, I can see what you mean now. And that's true.

I think he meant as the kind of games and Devs that use both tools. They broadly fit the same niche

Yes, you are right, after reading again I can see that.

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