Unity's Plan Won't Work, but Someone Else's Will | TechnoFeudalism in Games and Beyond

Frost Wolf@lemmy.world to Technology@lemmy.world – 312 points –
Unity's Plan Won't Work, but Someone Else's Will
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cross-posted from: https://lemmy.world/post/5196308

It’s scary that the Unity debacle is not just happening in games but a very real threat not just in digital and app space but in real life.

It can happen in medicine, housing, even the food we eat if the trend of subscriptions and lock ins continue.

Despite this, a global concerted effort towards Open Source tech is still not happening.

In Unity for example, there is a push to transition to Unreal but less so for Godot. We see this happening with reddit too. And soon maybe we’ll see it in real life. What’s stopping our hotels and landlords from charging us everytime we open doors.

We see this in the rampant mandatory tips. Where everyone is automatically charged per order.

It’s scary and frustrating at the same time that there may not be a clear remedy for this. As the world shifts to subscriptions and services, do we truly own anything anymore?

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they just have to unveil some new shiny tools to convert from unity to unreal and unity is kill

There will never be a tool to convert Unity projects to Unreal. However there are already several to convert Unity to Godot, because both use C#

Edit: And as a dev that has used both, I just converted my project to Godot.

Edit again: It actually may be possible or at least be made easier using LLMs to convert to Unreal

How much work was it to convert ?

I guess the tool didn't managed every single detail ?

Sadly it can’t work that way. From a programming perspective alone they are very different engines.

Unity uses C# while Unreal is C++.