VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
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Why virtual reality makes a lot of us sick, and what we can do about it.
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Why virtual reality makes a lot of us sick, and what we can do about it.
Bigscreen Beyond is a new vr headset that is a little bigger than pool goggles. It's manufactured based off of a lidar scan of your face, and is supposed to be very comfortable.
Additionally full color passthrough is becoming more of a common feature so you can see the real world in good definition while wearing the headset. Also some models hinge the display upwards off of your face.
We are getting there. Personally I play for hours a day. Sometimes multiple 4 hour sessions if it's a free weekend for me. I agree we need more experiences. But it will come.
See? No, this is what I mean. It's not this. It's not even Apples insane thing.
It's not an incremental progression that will take us there. I will not pop out a headset of any kind and put it on my face as my default mode of engagement. Won't happen. Not a thing.
It could be shaped like pool goggles, it could have color passthrough, it could have perfect resolution and field of view, it could solve the nausea problem, it won't matter. Because the reality is that anything that straps to my face and substitutes my normal free field of view is by definition and by design a secondary device.
It's cool that you like what they offer, and hey, unlike the weird people out there mourning Stadia you can still use all of these things.
But a replacement for PCs, TVs or consoles they are not.
Oh. It's just that you listed these reasons as detractors. I don't really know what you mean by default engagement. I'm not understanding your use case. Do you expect to be wearing VR goggles while you walk down the street to the convenience store? They are for play right now... not so much work.
Let me put it this way: I reach out for my PC handheld or my Switch to play small indie games all the time. Specifically to avoid even turning on my TV or going over to the living room.
Wearing a headset is an extra step of complication, discomfort and annoyance over turning on my TV, and my TV is losing out to more convenient devices even right now.
VR, no matter how advanced, is currently the third in a list of convenience when I want to play some Tetris Effect.
To be mainstream, VR needs to be at least as convenient as a TV, or ideally a handheld device. And the reason it can't be that is not the tech, it's that by definition VR requires a screen strapped to your face and a couple of dangly motion controllers.