VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
pcgamer.com
Why virtual reality makes a lot of us sick, and what we can do about it.
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Why virtual reality makes a lot of us sick, and what we can do about it.
Let’s see if vision pro holds up against this number with it’s special chip.
I had to Google what this even was, and I've been into VR since the beginning...
Real talk: Apple's fans aren't into this... They just want the same shit as last year (a phone) with a higher model number.
Apple stopped selling to people interested in innovation around a decade ago. We moved on, and let me tell you... We were BIG fans after the first iPhone. They sold out. It's that simple.
Have you watched reviews of people who were allowed to test it? They are mind blowed about how real the AR feels with the fast refresh rate the vision pro achieves. Additionally, they told, that they dis not recognize any drift (e.g. placing something on a table in AR, looking away and looking back, the thing you placed is exactly on the place you put it). Any other AR device yet has this problem according to the reviewers I watched. Many say that too slow refresh rate, too low resolution and the drift are the 3 major things which cause motion sickness. That is way I am looking forward to see reactions of average non techy people. Between, I heard from a lot of apple fanboys (and girls of course) with too much money, that they will buy one (or two including one for the loved ones) and replace the TVs and their monitors with it. And if that really is Working, you may safe more money on those screens, than you spend on a Vision pro.