Zelda: Tears of the Kingdom finally runs silky smooth on PC

Whiskeyomega@kbin.social to PC Gaming@kbin.social – 43 points –
Zelda: Tears of the Kingdom finally runs silky smooth on PC
dsogaming.com

The Legend of Zelda: Tears of the Kingdom is finally smooth on PC using Nintendo Switch emulators during both gameplay and cut-scenes.

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*with a 13900k and a 4090
That's what the player is running the game with

I have a 3060 ti and Ryzen 7 5800X3D, which, while a good CPU, doesn't matter because the performance of the game itself is bottlenecked for CPU usage. 1440p60 constant. I paid less than $400 for the GPU from EVGA's B-stock.

Yup, can confirm that this is true. Though a rtx3080 would allow you to even go to 4k. Have a 5900x but it's pretty similar to the 5800x3d

I find it hard to believe that you are getting 60 fps everywhere. On my 7800x3d I get substantial drops below 60 in certain areas such as lookout landing or hateno village.

It's the age old discussion on how sensitive people are to those issues. Not saying it's a bad thing but for some people, if the game runs 99,9% of the time on 4k 60fps, that's enough. Than you have people who find an area or two that has performance dips, down to sub 30fps for a second and then they call the whole game unplayable and sub 30fps.

I don't think there's a right answers to this but it explains the repeating confusing, of people making those claims. I finished TOTK on yuzu emulator and there was only one dungeon I remember with abysmal performance and it was the one where you drive around a vehicle inside a big arena. It probably runs like shit on original Switch too and I see it less of a fault of the emulator and more of the games engine.

Lookout Landing and Hateno village are quite substantial areas though that you come back to multiple times. And on my 7800x3d they consistently run at ~40 fps. Thanks to the dynamic fps mod that is playable and it didn't bother me in the grander scheme of things but it's also too big and consistent a drop not to notice. I just don't want people to read those comments and expect everything to run at a locked 60 like they are claiming, only to be disappointed when that turns out not to be the case.

40fps is still a 33% improvement over the actual Switch, which is capped at 30fps. I too own a launch Switch and prefer to play on emulators for that reason.

Well yeah, and I ran the game at 8K. But for some reason neither yuzu nur ryujinx work with gsync on my system so I had to choose between uneven framepacing and tearing for those drops. Of course it was still a vastly preferable experience overall compared to the switch.

So I said 1440p60 (~2k) and then you complain about running it at fucking 8k?! C'mon man. Yes, at 1440p I had no slowdowns in either location.