I feel like some quests the main idea of them was great.... the problems were with the lack of gameplay mechanics.... Or world elements lacking
Like ok I have to infiltrate this office and do something there.... Ok I will dress up with this clothes from the company I found and try to not get near people. Instant shooting on sight no matter what.
That's one example but most of the time I find stuff that the quest was interesting but... the actual gameplay implementation it's super bad and lacking.
I got given a great tip from someone re the stealth, that I WISH the damn game had explained.
You know how you can set your armour to 'hide when in settlement' or something similar... easy to forget that setting, turns out we're tramping around with our armour on, which makes us easy to spot and hear. So to get proper stealth you have to take your armour off (and therefore be quite vulnerable). Makes sense, once explained!
Like ok I have to infiltrate this office and do something there… Ok I will dress up with this clothes from the company I found and try to not get near people. Instant shooting on sight no matter what.
Seems odd to expect of a Bethesda game (or hell, a lot of types of games). It feels like you're saying "I wish Starfield was Hitman". But if you may recall, Hitman made some very self-aware comments about how silly or situational "dressing up as" is to stealth.
That’s one example but most of the time I find stuff that the quest was interesting but… the actual gameplay implementation it’s super bad and lacking.
Because of the above reason and reasons like it? It was sorta implemented as the type of game Bethesda fans seek out. Not a Physics simulator and not a Stealth & Dress-up Simulator.
I mean I expect something not necessarily that, but I feel like there should be more mechanics that simply start shooting every one. Like in that specific case it was a laboratory full of people with clothes with fully covered with mask... and plenty of lockers where to steal the same clothes it's not crazy for somebody to think that was an option
And you had to enter inside certain room with people everywhere, even with the broken ability the game gave you to control people... that was a mess.
It was barely possible unless again you want to start shooting every one but that doesn't matter it was an example there were other cases with similar stuff were the premise was good but there wasn't a good implementation.
Like there was this quest were you had to go inside a factory and put something or take it, can't remember. You can go through the office like you were the king in the castle nobody cares about it , go to the boss office which actually weirdly enough it think was the only way to go into the factory... Like wtf, some mechanics to get entry or something idk....
oh yeah that's Mike when he is bored enters into the company and the factory like it's his second home we don't care.
I mean I expect something not necessarily that, but I feel like there should be more mechanics that simply start shooting every one. Like in that specific case it was a laboratory full of people with clothes with fully covered with mask… and plenty of lockers where to steal the same clothes it’s not crazy for somebody to think that was an option
Interesting. Starfield isn't my first Bethesda game, so maybe that's why that didn't seem like an option to me. Normally, that's not an option in video games, but Starfield also does a fairly good job at telling you each and every thing you can do.
It was barely possible unless again you want to start shooting every one
I mean... Bethesda games are violent. You're not going to walk into a hostile location and leave without a trail of corpses. The stealth mechanics are fairly iconic, and it is possible to clear that lab either going unseen or just shooting people from the shadows.
Like there was this quest were you had to go inside a factory and put something or take it, can’t remember. You can go through the office like you were the king in the castle nobody cares about it
Common to most games with stealth and authority mechanics, some areas are "trespassing" areas, and others are not. Starfield is slightly lenient on trespassing areas because it's not designed to be a Strict Stealth Game.
go to the boss office which actually weirdly enough it think was the only way to go into the factory… Like wtf, some mechanics to get entry or something idk…
If you're caught picking the lock, you will be arrested or shot. If you have a key, using it is not suspicious. Typical rpg stealth mechanics.
You seem to be looking for a hyper-realism simulator, and not a game?
I think something that really harmed the overall reception of starfield is baldurs gate 3 releasing a month before it. Quest design in that game is stupendous, with tons of varied stories with interesting characters. And each quest can be solved in tons of different ways due to how in depth the game mechanics are. Starting to play starfield after playing that game made the whole game feel sooooo shallow. For an "open world RPG" I always felt that the devs only ever gave you 1 or 2 options to complete a quest.
I think something that really harmed the overall reception of starfield is baldurs gate 3 releasing a month before it
This is something I don't get, and cuts to the core of my response to complaints. Almost every complaint people have had with Starfield is something that doesn't even exist in BG3. Someone was recently whining the "shoot bullets near guards and they don't aggro", the bullet animations hitting water. The physics of falling into the bodies of water. All things that just don't happen in BG3 at all.
Quest design in that game is stupendous, with tons of varied stories with interesting characters
While I am not personally disappointed in Starfield's quests, I wouldn't really object if quest-writing were more than a fringe minority of the complaints. It's pretty much forgotten for the silly complaints most people have. Like the stealth system not being Hitman 3.
And each quest can be solved in tons of different ways due to how in depth the game mechanics are.
This is a fair critique. BG3 is on my to-buy list, but that is oft mentioned to be its strongest point.
For an “open world RPG” I always felt that the devs only ever gave you 1 or 2 options to complete a quest.
Sure. But you would agree that's pretty much a known quantity for Bethesda? I think there are a few quests in Starfield where they're not quite to Bethesda's usual standards (specifically thinking about the paradise planet quest), but all-in-all they are what you'd expect
If someone gave it a 7 out of 10 because it's "fairly well-executed, but equational" I wouldn't object despite enjoying it more.
If you're caught picking the lock, you will be arrested or shot. If you have a key, using it is not suspicious. Typical rpg stealth mechanics.
But that's the point... No locks no body complaining about what the hell I am doing there as I said zero attempt at making like oh no you shouldn't be here... No locking no guards complaining... Only if you pick up some random object... It was really stupid.
There was an entire quest line dedicated to stealth (Ryujin). There was a skill tree dedicated to stealth. So, why were they in the game?
There was an entire quest line dedicated to stealth (Ryujin)
A quest line. Out of hundreds.
There was a skill tree dedicated to stealth
In Starfield, there are 4 levels of stealth skill, and another 4 levels of a concealment skill. 8 total skill points out of 100+ that have anything to do with sneaking. It's the least stealth-focus in any game of its genre.
I feel like some quests the main idea of them was great.... the problems were with the lack of gameplay mechanics.... Or world elements lacking
Like ok I have to infiltrate this office and do something there.... Ok I will dress up with this clothes from the company I found and try to not get near people. Instant shooting on sight no matter what.
That's one example but most of the time I find stuff that the quest was interesting but... the actual gameplay implementation it's super bad and lacking.
I got given a great tip from someone re the stealth, that I WISH the damn game had explained.
You know how you can set your armour to 'hide when in settlement' or something similar... easy to forget that setting, turns out we're tramping around with our armour on, which makes us easy to spot and hear. So to get proper stealth you have to take your armour off (and therefore be quite vulnerable). Makes sense, once explained!
Seems odd to expect of a Bethesda game (or hell, a lot of types of games). It feels like you're saying "I wish Starfield was Hitman". But if you may recall, Hitman made some very self-aware comments about how silly or situational "dressing up as" is to stealth.
Because of the above reason and reasons like it? It was sorta implemented as the type of game Bethesda fans seek out. Not a Physics simulator and not a Stealth & Dress-up Simulator.
I mean I expect something not necessarily that, but I feel like there should be more mechanics that simply start shooting every one. Like in that specific case it was a laboratory full of people with clothes with fully covered with mask... and plenty of lockers where to steal the same clothes it's not crazy for somebody to think that was an option
And you had to enter inside certain room with people everywhere, even with the broken ability the game gave you to control people... that was a mess.
It was barely possible unless again you want to start shooting every one but that doesn't matter it was an example there were other cases with similar stuff were the premise was good but there wasn't a good implementation.
Like there was this quest were you had to go inside a factory and put something or take it, can't remember. You can go through the office like you were the king in the castle nobody cares about it , go to the boss office which actually weirdly enough it think was the only way to go into the factory... Like wtf, some mechanics to get entry or something idk....
oh yeah that's Mike when he is bored enters into the company and the factory like it's his second home we don't care.
Interesting. Starfield isn't my first Bethesda game, so maybe that's why that didn't seem like an option to me. Normally, that's not an option in video games, but Starfield also does a fairly good job at telling you each and every thing you can do.
I mean... Bethesda games are violent. You're not going to walk into a hostile location and leave without a trail of corpses. The stealth mechanics are fairly iconic, and it is possible to clear that lab either going unseen or just shooting people from the shadows.
Common to most games with stealth and authority mechanics, some areas are "trespassing" areas, and others are not. Starfield is slightly lenient on trespassing areas because it's not designed to be a Strict Stealth Game.
If you're caught picking the lock, you will be arrested or shot. If you have a key, using it is not suspicious. Typical rpg stealth mechanics.
You seem to be looking for a hyper-realism simulator, and not a game?
I think something that really harmed the overall reception of starfield is baldurs gate 3 releasing a month before it. Quest design in that game is stupendous, with tons of varied stories with interesting characters. And each quest can be solved in tons of different ways due to how in depth the game mechanics are. Starting to play starfield after playing that game made the whole game feel sooooo shallow. For an "open world RPG" I always felt that the devs only ever gave you 1 or 2 options to complete a quest.
This is something I don't get, and cuts to the core of my response to complaints. Almost every complaint people have had with Starfield is something that doesn't even exist in BG3. Someone was recently whining the "shoot bullets near guards and they don't aggro", the bullet animations hitting water. The physics of falling into the bodies of water. All things that just don't happen in BG3 at all.
While I am not personally disappointed in Starfield's quests, I wouldn't really object if quest-writing were more than a fringe minority of the complaints. It's pretty much forgotten for the silly complaints most people have. Like the stealth system not being Hitman 3.
This is a fair critique. BG3 is on my to-buy list, but that is oft mentioned to be its strongest point.
Sure. But you would agree that's pretty much a known quantity for Bethesda? I think there are a few quests in Starfield where they're not quite to Bethesda's usual standards (specifically thinking about the paradise planet quest), but all-in-all they are what you'd expect
If someone gave it a 7 out of 10 because it's "fairly well-executed, but equational" I wouldn't object despite enjoying it more.
But that's the point... No locks no body complaining about what the hell I am doing there as I said zero attempt at making like oh no you shouldn't be here... No locking no guards complaining... Only if you pick up some random object... It was really stupid.
There was an entire quest line dedicated to stealth (Ryujin). There was a skill tree dedicated to stealth. So, why were they in the game?
A quest line. Out of hundreds.
In Starfield, there are 4 levels of stealth skill, and another 4 levels of a concealment skill. 8 total skill points out of 100+ that have anything to do with sneaking. It's the least stealth-focus in any game of its genre.