What ever will they do without the man who designed compelling quests such as "go to this cave and grab this item" and "go to this outpost and kill this nameless dude"?
This is literally every quest in every game, though
You could boil chess down to "go to this place and kill this dude" if you wanted
The thing is tho, that's all the quests in Starfield are even written as. What makes the quest interesting isn't the goal, but the story surrounding it. The story surrounding a good bulk of the quests in Starfield are literally just "go here and get this. Why? Because we need it."
Idunno, there are quests in Starfield that I liked. Sarah's companion mission and the whole Crimson Fleet one come to mind.
Well yeah, the quest could have very simple instructions, but the actual map is designed so achieving the goal requires strategic decision making. I guess the hard is making it so the player self selects the difficulty that is the most fun for them.
Which I think is honestly a lot of players' fault. Like yeah if you play an RPG, avoid all the sidequests and just go straight to max level as fast as you can, it's pretty freaking hard for the game designer to make the right guardrails to force you to actually enjoy the game lmao.
Learn sentences to become a skilled swordman.
This comment has confused me for the last 17 hours, I gotta be missing something here
Cos you haven't played that game?
That used to be every quest in every game, over a decade ago.
But Starfield released in 2023, and even Ubisoft of all godforsaken developers does a better job at side quests than Starfield did.
Ubisoft of all godforsaken developers does a better job at side quests than Starfield did.
What ever will they do without the man who designed compelling quests such as "go to this cave and grab this item" and "go to this outpost and kill this nameless dude"?
This is literally every quest in every game, though
You could boil chess down to "go to this place and kill this dude" if you wanted
The thing is tho, that's all the quests in Starfield are even written as. What makes the quest interesting isn't the goal, but the story surrounding it. The story surrounding a good bulk of the quests in Starfield are literally just "go here and get this. Why? Because we need it."
Idunno, there are quests in Starfield that I liked. Sarah's companion mission and the whole Crimson Fleet one come to mind.
Well yeah, the quest could have very simple instructions, but the actual map is designed so achieving the goal requires strategic decision making. I guess the hard is making it so the player self selects the difficulty that is the most fun for them.
Which I think is honestly a lot of players' fault. Like yeah if you play an RPG, avoid all the sidequests and just go straight to max level as fast as you can, it's pretty freaking hard for the game designer to make the right guardrails to force you to actually enjoy the game lmao.
Learn sentences to become a skilled swordman.
This comment has confused me for the last 17 hours, I gotta be missing something here
Cos you haven't played that game?
That used to be every quest in every game, over a decade ago.
But Starfield released in 2023, and even Ubisoft of all godforsaken developers does a better job at side quests than Starfield did.
How to tell if a person didn't play Starfield
Oh I played Starfield alright.