Modder converts entire Fallout New Vegas map to Fallout 4's engine

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 289 points –
Modder converts entire Fallout New Vegas map to Fallout 4's engine
eurogamer.net
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I hope something comes out of this other than a cease and desist order or worse a lawsuit.

They've allowed the Skywind and Skyblivion projects to continue, under the assumption you'll need to own the previous games in order to run the mod.

I thought both of those projects were explicitly not using files and models from the original games, but were instead recreating the content.

They are but I heard they have to do a check to make sure you have them in your library or something. It's been a couple of years and I'm pulling from memory.

Yeah, something like Enderal is similar in this respect, it doesn't use any assets from the original game as far as I'm aware but you still need Skyrim installed to run it.

A lot of total asset replacement mods and ports require some form of check against a legitimate copy, such that they aren't distributing copies of a game, just a way for people to modify their own copy. It isn't a flawless legal defense, far from it, but it's a whole lot better than just getting hit with "you're just outright distributing a copy of someone else's game"

Has Bethesda ever C&D'd a mod? This isn't even the first conversion of one Bethesda game from one Bethesday engine to another.

EDIT Happy Bethesday, everyone!

You seem to have confused Bethesda for Nintendo. There is no reason to even have the thought you had and decided to comment.

He had a more valid reason to post his comment than you did for the tone of yours.