Intel doesn’t think that Arm CPUs will make a dent in the laptop market

ijeff@lemdro.id to Technology@beehaw.org – 123 points –
Intel doesn’t think that Arm CPUs will make a dent in the laptop market
arstechnica.com
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The problem with ARM laptops is all of the x86 windows software that will never get ARM support and all of the users that will complain about poor performance if an emulator is used to run the x86 software.

Most Linux software already supports ARM natively. I would love to have an ARM laptop as long as it has a decent GPU with good open source drivers. It would need full OpenGL and Vulkan support and not that OpenGL ES crap though.

Modern ARM GPUs already support OpenGL and Vulkan, that’s not a problem. Just some platforms chose to go mobile APIs due to running Android.

The trick with emulation that Apple did was to add custom instructions to the CPU that are used by the emulation layer to efficiently run x86_64 code. Nothing is stopping other CPU manufacturers from doing the same, the only issue is that they have to collaborate with the emulation developer.

The driver situation is less than ideal. Mesa got support for Mali but that's not the only GPU that comes with ARM chips and you get bonkers situations. E.g. with my rk3399-based NanoPC, a couple of years ago (haven't checked in a while and yes it's a Mali) rockchip's blob supported vulkan for android but only gles for linux as rockchip never paid ARM the licensing fees for that.

And honestly ARM is on the way down: Chip producers are antsy about the whole Qualcomm thing and Qualcomm itself is definitely moving away from ARM, as such my bets for the long and even mid-term are firmly on RISC-V. Still lack desktop performance but with mobile players getting into the game laptops aren't far off.

Doesn't Microsoft have something similar to Apple's Rosetta 2 JIT x86 -> ARM code translation kajigger? I could swear I've seen something like that mentioned

Edit: not sure whether it was WOW64 that I read about, that seems to only work for running 32 bit intel code on ARM (although I have no idea if that's actually a problem or not when running modern Windows binaries, the last Windows I ran was Vista)

They have, and in my experience it works nicer than Rosetta.

Windows 10 had it limited to 32bit binaries (but Windows 10 on ARM is generally very broken). Windows 11 can handle both 32 and 64bit emulation.

Yeah I recall it somehow being better designed than Rosetta but I can't dig up where I read about this

Don't want to go into too much details - from a high level perspective the Windows version integrates better into the overall system. In Rosetta, once you're in the emulation layer it can be rather complicated to execute native components from there. In Windows - with some exceptions - that's not a problem.

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