Except 99.999% of personal projects won't be that popular and allocating time for personal projects is a waste in that regard. Basically you'd be playing lottery and not get anything out of it.
There's plenty of reasons to encourage personal projects, but this isn't one of them.
I was just joking but I'm glad you took it at face value and replied.
Please have a wonderful day, and an even better weekend.
Lol, downvote this guy for pointing out that it might not make sense for your company to pay for your personal projects
Maybe because it's a wise investment to encourage knowledge workers gain additional experience working on things they enjoy even if you might not be able to pick up one of those things and directly make another revenue stream out of it.
They kinda covered that in the 2nd paragraph.
Fair point.
I didn’t, but I get why. It’s a specious argument — it doesn’t matter if 99% of them are useless. It matters if the 1% that become ubiquitous for whatever reason provide utility that makes the useless ones worth it.
Yeah you can run a company that never provides any time or resources to tinker, but only if you’re okay with innovation never happening again.
Plus, for that other 99%, the developers probably tried out a new framework or language or something. They aren't claiming to "know" something based on watching a YouTube vid. It wasn't wasted time.
Except 99.999% of personal projects won't be that popular and allocating time for personal projects is a waste in that regard. Basically you'd be playing lottery and not get anything out of it.
There's plenty of reasons to encourage personal projects, but this isn't one of them.
I was just joking but I'm glad you took it at face value and replied.
Please have a wonderful day, and an even better weekend.
Lol, downvote this guy for pointing out that it might not make sense for your company to pay for your personal projects
Maybe because it's a wise investment to encourage knowledge workers gain additional experience working on things they enjoy even if you might not be able to pick up one of those things and directly make another revenue stream out of it.
They kinda covered that in the 2nd paragraph.
Fair point.
I didn’t, but I get why. It’s a specious argument — it doesn’t matter if 99% of them are useless. It matters if the 1% that become ubiquitous for whatever reason provide utility that makes the useless ones worth it.
Yeah you can run a company that never provides any time or resources to tinker, but only if you’re okay with innovation never happening again.
Plus, for that other 99%, the developers probably tried out a new framework or language or something. They aren't claiming to "know" something based on watching a YouTube vid. It wasn't wasted time.