The pirates are back - Anew study from the European Union’s Intellectual Property Office (EUIPO) suggest that online piracy has increased for the first time in years. In fact, piracy rates have bee...

L4sBot@lemmy.worldmod to Technology@lemmy.world – 1313 points –
pandasecurity.com

The pirates are back - Anew study from the European Union’s Intellectual Property Office (EUIPO) suggest that online piracy has increased for the first time in years. In fact, piracy rates have bee...::We analyze a new study where the EUIPO suggests online piracy is on the increase within the European Union.

380

You are viewing a single comment
  • Need a subscription to +5 services to see all the content & shows.
  • Ads being forced into paid services.
  • Unfinished AAA games now cost +$70 USD.
  • All games now have battlepasses and FOMO.

All I need is one VPN subscription.

The games are cheaper than ever though.

The 'games prices have increased below inflation' is flawed comparison. The size of the market and number of sales has far out scaled inflation so a game sold at the same price now as 10 years ago would be expected to make a lot more money even after adjusting for inflation. Plus the large reduction in physical media cost and the risks associated.

If we were talking about a physical product, maybe, though not always as production efficiency improvements can sometimes offset inflationary costs. However games don't have a production related unit sales limit anymore.

There could be arguments mares along increasing production cost lines, but they still don't scale with the past growth rate of the industry. And when you look at recent games like starfields budget and compare with better titles, the main take away seems to be some studios are just pissing money up the wall through incompetence and dumping that bill on the customer.

The number of sales don't matter for the buyer. The games got cheaper. MUCH cheaper.

There could be arguments mares along increasing production cost lines, but they still don’t scale with the past growth rate of the industry.

Yeah, the costs has risen way faster.

There is also much more competition. While it's hard to get a singular number that encompasses all platforms, if we assume that Steam has had a relatively constant proportion of the user base over the past 10 years, according to Statista, the number of titles released has nearly grown exponentially.

Furthermore, the average price of a game in 2023 is just $15. I don't ever recall paying $8.50 on average in the year 2000 for video games; back then even the cheapest games went for $25, which would be equivalent to $45 today.

Exactly! The games have never been cheaper, even if you disregard inflation, which is just plain wrong.

What?

They cost the same as they did 10-15-20 years ago. If you adjust to inflation, they got cheaper. Much cheaper.