rulelessDumbAceDragon@sh.itjust.works to 196@lemmy.blahaj.zone – 510 points – 11 months ago23Post a CommentPreviewYou are viewing a single commentView all commentsShow the parent comment It's code, but without automated tests, comments, style rules So it's game code. But seriously, Unreal blueprints actually support all of those.That's what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn't think it was possible.Binary assets though.... and performance.... and debugging when things start to misbehave in native code called from blueprint.... 😵💫
It's code, but without automated tests, comments, style rules So it's game code. But seriously, Unreal blueprints actually support all of those.That's what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn't think it was possible.Binary assets though.... and performance.... and debugging when things start to misbehave in native code called from blueprint.... 😵💫
That's what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn't think it was possible.
Binary assets though.... and performance.... and debugging when things start to misbehave in native code called from blueprint.... 😵💫
So it's game code.
But seriously, Unreal blueprints actually support all of those.
That's what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn't think it was possible.
Binary assets though.... and performance.... and debugging when things start to misbehave in native code called from blueprint.... 😵💫