And this is why producers or project leads are not always the villains when they force designers to cut content in games.
Sometimes content gets cut because they don't have time to finish it, look at Destiny. That wasn't due to scope creep, that was lack of time and planning.
Everything.
And this is why producers or project leads are not always the villains when they force designers to cut content in games.
Sometimes content gets cut because they don't have time to finish it, look at Destiny. That wasn't due to scope creep, that was lack of time and planning.