Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

Goronmon@lemmy.world to Games@lemmy.world – 238 points –
Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
techraptor.net
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I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding.

This thing is a scam, and you're all being taken for chumps. The only worse fraud than SC is buying Fatalities on Mortal Kombat.

There is this tiny company called Nihon Falcom. They make this game series called Trails that I adore. they have like three programmers work on each entry.

In the time since Star Citizen was announced they have released:

  • The Legend of Nayuta: Boundless Trails 2012
  • Ys: Memories of Celceta 2012
  • The Legend of Heroes: Trails of Cold Steel 2013
  • The Legend of Heroes: Trails of Cold Steel II 2014
  • Tokyo Xanadu 2015
  • Ys VIII: Lacrimosa of Dana 2016
  • The Legend of Heroes: Trails of Cold Steel III
  • The Legend of Heroes: Trails of Cold Steel IV
  • Ys IX: Monstrum Nox 2019
  • The Legend of Heroes: Trails into Reverie
  • The Legend of Heroes: Trails Through Daybreak
  • The Legend of Heroes: Trails Through Daybreak II
  • Ys X: Nordics

as well as a bunch of ports of older games to modern platforms and localizing them to the west. All of these are worth playing and some of these were GOTY material for me.

Its good to quantify how much time has passed, and how much you can get done with a smaller budget and focused scope.

Trails into Reverie is not worth playing. Cold Steel was iffy. Trails is a shadow of its former self.

Call me shallow but I enjoy the fanservice ( not the naughty type, I mean when characters from the previous entries come back/get mentioned) so I enjoyed them thoroughly, Kuro 1 and 2 are also great, they bring a lot of new ideas to the table.

Do you play indie games? They seem to be exactly what you're describing.

I play mostly smaller games, and am very patient with my gaming habits. Haven't bought a AAA game in a very long while. Still follow these kind of news because they trend set the whole industry and encroach everywhere with bad practice as big publishers represent the majority of the industry releases and also the grossest revenue.

that's a fucking thing?!

It's now a season bundle. But it was $10 per fatality x 3. One for Halloween, one for Thanksgiving, and one for Christmas. That was a total of $30 for a whole minute of cut-scenes. They successfully Overton it, apologized and now it's $10 for the three scenes. But yeah, now buying Fatalities is a thing, look forward for your Easter Fatality edition and an extra Bunny skin version for only $4.99.

I'm all for having both. I personally prefer 'AAA' games over indie games but I think there's just different flavours for different folks.

That said, SC is a mega scam at this point and I can't believe people are still continuing to fund it to this level.

imagine a bigger game with great graphics and a whole ton of technical innovation, AND have people be paid well, that is for chumps

This project is baffling

don't judge until you've seen the dynamic cloth physics! that is what everyone wants, right?

I actually will only play a game with realistic sweat and tears. Oh, they are hard at work on that?! Well FINALLY, I'm SO fucking glad. Thank you SO much, Robert's Space Industries. You guys are definitely NOT complete hacks.

I paid for star citizen a decade ago and honestly enjoyed it enough for about 2 days. It always felt exciting to see how ahead they were of early Xbox 1 / PS4 games in their scope with volumetric effects etc.

The trouble is, 90% of their innovative content has been long overtook by general game progression, they're making a game that could have probably launched with the PS5 and been innovative and are already falling behind there. I genuinely believe that they were Innovating their game slowly over time and there were amazing things in the works, but they missed the moment that it was exciting and new by so many years.

I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.

All of that is intuitive to me to understand.

Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.

Star Citizen is like the perfect storm of these elements.

If you don't know what you want except a nebulous dream, you can't tell that you're dissatisfied with what you actually have, and don't realize that what you're doing isn't actually getting you anything. This applies to both the devs and the fans.

Think part of it is that Chris Robert’s comes from a time when games couldn’t be patched.

No, there’s really no excusing this game’s development. If anything, Robert’s should have learned from Freelancer to have a tight core product that’s actually shippable.

At this point Internet nerds are locked into throwing money at Star Citizen’s development, making it the closest thing humanity has achieved to a perpetual motion machine.

Freelancer was fantastic. It’s what convinced me to back Star Citizen back in 2012.

I suppose I should have elaborated.

Chris Roberts begin developing Freelancer with a similar aspiration of total simulation that Star Citizen now promises.

Freelancer repeatedly overshot development timelines and Roberts was running out of money. He had to go to Microsoft for cash. Microsoft gave money to develop Freelancer in exchange for Roberts being essentially demoted to a consultant, and Microsoft taking charge. Microsoft immediately began cutting features and mechanics to turn Freelancer from an amorphous project into a shippable game.

If you know that, then seeing Roberts in charge of a new game, with no oversight and essentially infinite development time, the resulting quantum superposition state of Star Citizen’s release should not be surprising.

ya, now it's the people who play the game funding it instead of corporate executives, and honestly I think that's a good thing, look at Elite Dangerous, No man's sky (even after the patches) or Starfield, sure they might be "completed games" but can't hold a candle to SC in it's pre-alpha in terms of gameplay

What? Specifics please.

specify what you want specifics on please?

It's as if the person read a parable about the Hindenburg disaster and took from it the idea that hydrogen should be the only gas used for balloons.

I have a friend who is obsessed with it. I asked him if it was a money laundering scheme. He agreed its the most likely situation.

I literally cannot think of a worse way to launder money then an extremely high profile public crowdfunding campaign.

Laundering? They're not even entering as investors are they, so they are not really expecting any return other that a presumably finished game at some point?

That and they release their financial reports every year...

The people in this thread are astoundingly hateful idiots that are just doing the groupthink thing to be part of a group that lets them feel "smarter than you." It's really disappointing to see this every time star citizen is mentioned, but I'll just continue to enjoy it and then welcome all these people when it's completed as they suddenly stop hating on it because it isn't fashionable anymore.

A few of my guildmates play SC as well and they try to get other people to play, but every time an open period happens, the servers always shit the bed with instability and the play experience for the new player is awful.

It's so funny trying to hear them rationalize bad servers and inability to do basic things as just part of the experience.

to be fair, its issue is that they literally have a whole flood of people trying the game, like 70%+ is people just trying the game then

It's not like these free play periods are a surprise to them. They are in complete control of how hard their servers get pounded and when.

sure, but AWS only has so many servers ready to spin up at any one time

I'm convinced they made the game as a side project to their true goal of inventing dynamic server meshing.

We are talking about Chris "feature creep" Roberts here, though. The guy can't stop himself from retasking a team with yet another "immersive" thing they need to waste their time on.

So who knows. Could just be bad management, but I wouldn't put it past them to be doing this so they can license and sell the engine or something. That is, until other developers snipe their employees and use their knowledge to develop server meshing themselves.

After a decade and an astronomical amount of money spent, this thing is still in pre-alpha. People have left school, got married, have kids, played and forgotten No Man's Sky, Elite Dangerous, and now Starfield, and there is still no Star Citizen.

It's time to accept that Star Citizen will NEVER be released, because what Chris Roberts is selling is "dream as a service" which can be anything you want it to be, and one that never has to end for as long as the "game" is still in development.

The moment an actual product is released is the moment the flow of money will stop.

I once saw a comment on a SC update video from a guy who claimed to have backed up SC as a teenager, went to college, entered the industry, was part of a team from start to shipping a video game. twice, and still SC is in pre-alpha. He said that now as a veteran of the industry he realizes that SC is a scam. Like, 99% of the stuff they hyped as their envelope breaking new tech for video games, has already been done by dozens of games at a fraction of the cost.

Yeah, server meshing at the scale they did it has been possible for years. The issue is overlapping it at the planetary and multi system scale for hundreds of thousands of people and all of their inventory objects simultaneously.

They essentially just handed these objects to a master server that has to monitor all of them, instead of having each client server doing it individually. It's like a backup technology that can respawn all tracked items in the event of a server failure. They've basically just added redundancy. I don't foresee performance being improved when this overlord monitoring server inevitably gets taxed to capacity tracking everyone's shit.

Do you happen to have a link? I'd be interested in reading more.

Dude, it was a random comment on a YT video about 8 months ago. I have zero chance of finding it again. It's just an anecdote. So, as much as I hate to say it, just…trust me bro.

That's not entirely true, if they ever went full release there's still a fuck ton they can charge players for and milk. It's just their Kickstarter that won't make money anymore.

That being said you're correct, they've essentially pioneered the concept of "Game Development as a Service" in the same way live service and early access games are doing now regularly.

Personally even if SQ42 launches I don't think they'll get the persistent universe up to their original vision for another ten years. They absolutely aren't going to hit their 100 solar system metric from the 2011/12 era. I'd be surprised if there ends up being more than ten at launch, but it would surprise me even more if the game ever has an official launch at all.

What's most likely is that this game will remain in early access Alpha forever, allowing it to shield itself from criticism while taking it's sweet time constructing the game they said would release back in 2016 originally. That will allow them to justify keeping the Kickstarter open forever while also spending most of their time creating and selling new ships in a game that doesn't even have gameplay loops for most of them. Then they'll occasionally drop a new star system or loop to keep the hopes of players up.

This new dynamic server meshing technology they just showcased (at the tech demo level of complexity) is their only hope for making the game playable. The performance of the game isn't due to stress on your rig as much as networking latency because their servers are overloaded. If they can scale it to the planetary, and eventually multi system level, then they might have something worth picking up. I'm not going to pay for it until that game exists, though. Which it probably never will.

"Pre-alpha" would be if they hadn't started coding. It's alpha. There's something you can play, it's just buggy and incomplete and thus not beta. Alpha for this long has enough stigma, you don't need to exaggerate like that.

You know you can literally play the game right now?

You can play an alpha build of an unfinished game.

Pre-alpha build. After more than a decade.

If Star Citizen is a person it would be starting junior high/middle school now.

The state of Star Citizen is right now is on par with a lot of games on "release." This is as much an insult to the gaming industry in general as it is a compliment to Star Citizen.

it's just a straight-up fact that games ARE more complex now than they used to be, you can recreate og DOOM in just a few weeks, but RDR2, a game that had a ready engine, and a lot of assets was already in development while the first RDR wasn't out yet, that's 8 years of straight up development

Technically true, you can play the current build of a game that's been in perpetual development with distractive milestones continually added so as to distract you from the promises made in years past.

It's so frustrating to see people in this thread posting objectively false statements about SC. Yes, it's behind schedule and yes it suffers from scope creep. But it's not a scam and it's not vaporware. People who give them money know exactly what they are getting into. You can buy a ship now and fly it immediately. You can spend hundreds of hours in the game in it's current state. Even pointing out that it's playable gets downvotes.

Wait, people are still dumping money into this?

It'll release ANY DAY NOW. -The idiots that keep giving RSI money

It released years and years ago. You realize that, right? That it’s playable… and people like it?

No it entered into alpha about 10 years ago. Not even beta, it's alpha, there is barely any gameplay to it.

I've seen grey box proof of concept pieces with more functionality

A lot had changed in 10 years lmao

Uh oh looks like you are not following the hive mind of the sub! It's sad but funny how little people know about SC but still insist they know its a scam when all they know is what they read from hit piece articles. I can't wait for sc 4.0 server meshing is such a game changer

how dare you come to our echo chamber with your "facts", we need to repeat the clickbait headlines and nothing else!

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I think it has turned into a sunk cost fallacy for so many now. They put so much money into it they can't afford for it to fail/not continue.

Why is it so hard for people to imagine that there are players who like the game as it is and see value in buying ships? After 10 years of development, people have a pretty good idea of what they are getting into.

If people were smart and had good ideas of what they were getting into, no scams would exist, ever.

lol

Sure, and people spend tons of money and time on gacha mobile games. Doesn't mean that they haven't been scammed.

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As a day 1 backer i would like to offer my sincerest apologies.

I gave them my 45$ at the beginning and said call me when it's done.

This is just like EVE Online for me - I am more interested in reading about the drama than the actual game itself.

I have a subscription for my skill queue even though I literally have no computer right now.

When I get back, I'm gonna be able to fly most of the heavy assault cruisers and armor logi!

Drama how you're supposed to play EVE Online

I dont have the energy to care about this game, just like I dont have the energy to care about George RR Martin or Patrick Rothfuss never finishing their products either.

Writers, no matter how good, are just regular people. I have much higher expectations and not as much patience towards a game studio with infinite money and no released games whatsoever in over a decade.

Yeah, that's a good point, and I didnt mean to directly disparage them, only to say that at the decade point or so I just dont have the capacity to keep anticipating something entertaining. That was also my biggest reason for just not giving a shit about the avatar movie sequel. Kid me would have been all in, now I just dont care enough to spend the time money and effort on it

God damn fucking Patrick Rothfuss... What a beautiful story to likely never have an ending. Don't read into it, anyone... Not unless he releases that last book.

Same. Until these things are physically in my hand I've got plenty of other stuff to get on with, what's the point of wasting years chasing them. It's the same with any marketing really, give me a title, pitch & release date, I'll see you then.

Star Citizen is only available on a single platform too. At least Cyberpunk was multiplatform.

SC wouldn't run on any console currently in production, and even if it could/did, you'd own a console several generations newer than what it was meant to play on by the time it officially released.

why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo

It's relevant because it's the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they're targeting multiple platforms which does have a cost.

ok AND? the fact that it's the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn't the difficult part.

it's not my fault if you fall for console ports justifying price.

Ok thanks for the reminder about something you clearly aren't educated on.

Star Citizen fanboys, Jesus.

what exactly am i "not educated on"?

because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years.

or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles?

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Shenmue! Shenmue is on that list, wholly crap that almost as embarrassing the people here saying that the SCs fans are not being scammed. And anyone who thinks this is a scam must be brainwashed/part of a hivemind.

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I finally tried this game and holy shit is it terrible. The UI is janky and unintuitive. The movement is slow and stiff or sonic on crack and nothing in-between. The frame rate is terrible even on a decent machine with appropriate settings. Just overall a bad experience. I don't care if it's still "In development" get your fundamentals right before you go adding more shit.

People think you can slap on an "in development" sticker to anything and absolve it of all criticism.

I mean, there's not a lot of incentive for them to change the way they operate...

This is exactly why "new" phones suck so hard these days. Why do good things when doing nothing is so profitable?

Stop giving these scam artists money.

I have no proof but I'm convinced it's some sort of money laundering. Especially when they released the $30,000 DLC bundle to get everything

Why would they have over 500 employees? There's plenty of valid complaints but why would they have so many employees if it was truly intended has vaporware?

I am not proud to say I was an original backer, but luckily only for like 25 bucks.

It became clear after a year or two it was vaporware. even if a product ever comes out it'll not be what I backed originally, which was Privateer TNG. So I stopped following the game, never played any of the tech demo's and just shake my head warily when I see news articles like this. Bernie Madoff is in jail for basically the same thing. How can people still support this travesty.

Calling it vaporware is a bit silly they have over 500 employees and have tech nobody else has you can play right now. If you have an original package you can sell it on the gray market for much more than you paid for it. I understand it has had troubled development but you don't know what you are talking about.

What does the number of employees have to do with not having a finished product while also being the highest funded game in history? By this logic I am sure since FTX had 650 employees they must be all above board, if that was all some ponzi scheme they why the staff?

troubled development

This is the biggest understatement of the year.

you don’t know what you are talking about

EXCUSE me? I was an original backer, I know EXACTLY what I backed. If you like what Star Citizen is doing then enjoy yourself. But do not tell me what was promised to me and what is being delivered now has ANY bearing on each other. Beacuse it does not.

Are you aware they had a backer vote on the direction of the game? It was on if they were going to have stretch goals after the original KS pitch. 94% of the votes went to changing the game into something bigger (more features added). I understand it sucks for people that wanted the smaller more realistic game but they lost the vote. And again you can sell your ship for more than you paid, sometimes way way more. Should they have ignored the vote that was that overwhelming?

It's depressing to know that it's actually apparently more profitable to never really release a game than to release one and it be moderately popular

Isn’t Star Citizen that grift game?

No, you're cosplaying a patron to leonardo davinci working on his magnum opus. To be unveiled any day now.

What exactly is this game trying to be?

Everything.

And this is why producers or project leads are not always the villains when they force designers to cut content in games.

Sometimes content gets cut because they don't have time to finish it, look at Destiny. That wasn't due to scope creep, that was lack of time and planning.

I really can’t see it either. This thread is almost proof that there is some kind of massive confusion. People are arguing about whether this is a pre alpha or an alpha, whether it’s Star Citizen in alpha or Squadron 42, an FPS game in the same universe. Their website doesn’t make it really obvious either. I don’t know how such a confusing product makes so much money.

Public broadcaster radio just struggled to raise $500k for charity, and then get to see this bullshit.

Maybe they should put out a product people want to pay for.

I think I've reached the point where no one will be able to convince me that Star Citizen is not a money laundering front.

I don’t know about a front, but when they have this kind of income, they have zero incentive to actually launch the damn thing, and every incentive to just keep dangling the carrot

In Spanish we say “música paga no suena”. Or “Paid music (service) won't play”. As in, if you actually want the DJ, Mariachis, or band to stay the whole party, withhold payment until the end. If you pay upfront they will arrive late and leave early. They already have the money on the bag, and no legally binding responsibility to actually deliver any product. Even with this new round of crowdfunding, tomorrow they could just claim they already delivered what could be done with the money and disappear into a fiscal paradise. And not a single chump who backed up this decade long fraud would have any single recourse to fight back.

Star Citizen players and Escape from Tarkov players. Both think their game will be finished before they are copied/cloned by a faster/better studio.

This has already happened with Tarkov. Tarkov has been copied and cloned, but none of them are nearly as popular. Call of Duty didn't even really come close, and that's AAA. The game has already been around for 7 years. You would think someone had the time to make a better extraction shooter by now, but no one has. I honestly wish they would hurry up, because Tarkov is a mess from a netcode and performance perspective, it's just great in the game design department.

I'd argue DMZ was a better (or at least more casual) extraction shooter than Tarkov, I enjoyed it more than the cycle frontier at least.

I prefer Tarkov just a bit, but I honestly really liked dmz too. It wasn't bad at all. Not nearly as deep as Tarkov, but it didn't need to be. It had actually decent netcode and hit reg compared to the mess that EFT is. It's kind of a shame that the mode wasn't more popular, but thats partially due to the playerbase being so divided between multiplayer and warzone already. I'm still hopeful that they can improve it in the future.

I'd rather them just update the MW3 zombies mode, I'm having a great time with it. It's a really fun combination of DMZ style gameplay with the zombies from CW "Outbreak." Hopefully they expand the types of missions and put special events into it.

Sometimes I wish Fdev had done a better job of updating elite dangerous and really putting in effort for cleaning up mechanics issues.

But then I see stupidity like this and realize I am so much better off lmao. At least I have a 1:1 milky way game to play whenever I want.

God... Elite has so much potential. Its almost so good, but just stumbles so much. Like... i bought it so I could walk around my ship. Thats like my fantasy and they were promising it, but, alas, they still don't have it.

Elite is great but too damn shallow. And don't get me started on odyssey. The game did not need space legs jankps.

That's why I like what star citizen is doing. Fdev is not only beholden to shareholders that force out unfinished unpolished crap lacking in content, but they have 262828 other games to focus on so they took the lazy way out: get a minimally viable product out and then axe most of what braben talked about elite being in favor of small lore additions and an attempt at FPS stuff but again as lazily as possible.

I loved what elite wanted to be but I hate the greed and laziness. I'll wait another 10 years for star citizen for it to be the best game ever because I know for a fact no one is ever going to attempt this again, it's too expensive and no company will ever spend the money if they have a publisher.

These comments sections are almost laughable because we see the dichotomy of gamers "OmG TeN YeAr AlPhA!" but every other game it's "OMG DELAY IT! ITS NOT FINISHED!"

I literally can't play this game, my PC has 16GB of RAM and it runs out of free memory after like 10 minutes and crashes to desktop. When your "fix" is to just buy more RAM or increase your page file size, then your game is a fucking scam. I understand new games require more powerful hardware, but this is Amazon lumberyard ffs.

It's not even that new anymore. A 1080ti was tip of the spear graphics technology when this game first became "playable."

It's actually not lumber yard anymore, it started from that but they've Rewritten most of it. And they literally show you the code and such during their like 2+hr devs videos. It's never going to release but the technology is actually genuinely impressive.

Sadly 16GB just isn't much anymore. Windows alone will happily eat 4, steam sometimes 2 for no reason (usually not but can happen when it's web process leaks) games like icarus claim minimum recommendation is 24.

Which is absolutely insane and developers need to get their shit together but it's just the way things are going.

Is that Mark Hamill?

"Hi, I'm actor Mark Hammill. You might remember me from such unfinished games as Untitled Star Wars Game 3 and Untitled Star Wars Game 7."

Yes, he is a major character in the single player campaign along with Gary Oldman, Mark Strong, Gillian Anderson, and others who provided voice acting and facial performance capture.

Yes. He's joined by Gary Oldman, Gillian Anderson, Mark Strong, Andy Serkis, John Rhys-Davies, Ben Mendelssohn, Liam Cunningham, and many others in Squadron 42, the story-based spinoff to Star Citizen.

... that may one day actually get released...

How the fuck are people still falling for this scam? Oh right, half of our country worships a braindead cheeto blob. edit: Damn so many trump simps in the thread. "omg everything politik" yeah welcome to fucking lemmy

The people who are playing Star Citizen are not the same people who are voting for Trump...weird comparison to attempt.

not really. the essence is people are stupid and that's the reason behind supporting trump or throwing money at star citizen

Why is it stupid to enjoy Star Citizen?

I wouldn't call it stupid to enjoy whatever SC has to offer, but I would call it stupid to spend more than 60 bucks on the game at this point...

it's an interesting take to defend, I would argue that the people still calling it a scam are more trump supporter like, as they are a group held together by a need to attack things they disagree with, based on some nebulous understanding of the evils it entails

Americans try not to make everything about us politics challenge (impossible)

"Scam" implies that they're not delivering the product, and they are, as in you can actually go and play it. There is actually a fair bit to do. Not overly exciting non-stop heroics, but the game is trying to simulate what life in space would be like, and does a pretty good job of it so far.

Are they delivering the product? I was a kickstarter backer, and still don't have the singleplayer campaign that was promised. How long ago was that?

Well I backed it before the kickstarter and have been playing the multiplayer on and off for a few years now.

Pretty sure I said "singleplayer" in response to you saying "they are delivering the product". Which is false, since I can't play it.

Well since it's single player and multiplayer, yes it's partially delivered. The kickstarter, and original crowd funding through their site, did not separate the 2 different versions, so you did, in fact, back the single player and multiplayer. It may not be the bit you wanted, but it is a part of the overall product that has been delivered.

I can't play Squadron 42 like promised - ergo it wasn't delivered. Stop being a fanboy when a fact is a fact. It's an absolute truth, you can't change it by weasiling around it.

Lmao the copium. Your 400$ ship wasnt worth it.

look, generally I don't do this but, really? that's your take? that someone spent money on a hobby? I spent more money on injection molded miniatures for DnD, what about people who go to 3-star restaurants? a package of the cheapest Walmart slop also has calories, does it not?

Unironically didn't we agree that Protestant anti-fun shit was idiotic when we drove them out to America?

There's a lot to unpack here lol. Your first sentence says it all. Use that for future reference for everyone's sake please.

ya, i normally don't shame people for not being able to spend money, but you really set a new low

lmao i paid $45 before the kickstarter and easily had my monies worth.

I honestly feel like they should just release Squadron 42 now and then do Star Citizen. Let us have the ships and combat in an Ace Combat style game just in case Star Citizen never release.

That's the plan. They started with star citizen being the focus and then 2 years ago they pulled most of the staff to finish SQ42. Now that they're in the "polishing phase" for sq42 they have started pulling people back to work on star citizen. Next year is going to be big for star citizen, very very important core tech being implemented and a deluge of content should come with the reallocation of workers to star citizen.

Source: I'm literally obsessed with star citizen/sq42 and know too much about it, send help. (My wallet is ok lol)

Ah yes next year will be amazing for Star Citizen. I wonder when it will finally come...

Honestly, I don't see star citizen being "complete" for another 5-6 years lol next year will be awesome though if they can get server meshing implemented so they can try to nail down server performance. Right now it's atrocious lol

"(On SQ42) ...but our plan is to be feature and content complete by the end of 2019, with the first 6 months of 2020 for Alpha ... and then Beta." - Chris Roberts, 2018

Apparently the order of operations is reversed for Chris Roberts in that both "feature complete" and "content complete" come before both "alpha" and "beta".

There might even be a "delta" and "gamma" - you never know when it comes to this man and the absolute slipperiness he employs with the English language.

... That is how it works? You aren't in beta until you're feature and content complete, that's the final stage for any game. Alpha is mostly content complete, but pretty much always feature complete.

The people who bastardized the usage of those words are the steam early access devs that call a game with 1 feature completed and almost no content an EA beta.

Is it the early access games, or is it just Chris Roberts' history of being deceptive?

I mean, if SQ42 is truly close to being released, if it requires a last push, shouldn't all employees continue to work on the project? Usually the final stages of a project require more work, not less.

Why would you suddenly "prioritize porting features from SQ42 to SC" if releasing SQ42 is a goal?

Because those people aren't currently needed for the things that need to be done in sq42. They didn't move everyone, it seems like a lot of the people they've spoken about moving over are art related and some tech people that aren't needed for "polishing."

Star citizen hit a point where they knew that large complicated tech was going to take time to implement and they couldn't progress with content as the servers can't handle it until the aforementioned tech is in so I think they made a reasonable decision to pull as many people over to SQ42 while the networking people and the core tech people worked on star citizen. Within the next few months we're going to see if they can complete that core tech needed for the servers and that will allow for work to continue on as far as content/future systems.

All that said, Chris is absolutely horrendous at giving dates and I'm glad he stopped himself at citizencon this year. I would love to ask him what made him think 2020 was a reasonable estimate for anything lol

I see. Well, I guess I'll see you in 2 years then when they inevitably pull off another swap and move all resources from SC back onto SQ42, and use that as an excuse, yet again, for why significant progress isn't happening now, but soon in the near-future.

I'll even mark my calendar 😉

Fingers Crossed.

I backed back on kickstarter, and still wanna play it.

it's a huge success story for Star Citizen. I htink they are delighting the dreams of people who want to travel and work in space, but know they can never afford to really do so. Bethesda's Starfield is a sort of attempt to do Star Citizen, but it's just not as gritty and realistic as Star Citizen.

With the amount some folk have spent on Star Citizen I think they actually could afford to explore space in real life

I think India landed a probe on the Moon for less money than what was spent on SC.

Holy shit, they did. Less than half of the money, even

Starfield is single player, so it's not really in the same category. Star Citizen was meant to connect people, which is why the lack of launch sucks so hard. Nobody can ever convince me it's playable without a permanent, persistent universe for this reason.

It's a really interesting one, it's done much better than most people expected and seems to have a very strong community. It could evolve into something really interesting in the long-term, like it's entirely possible that twenty years from now it'll still be going strong with a healthy user base, it might even have the scope to really embed itself and still be popular in fifty years.

I never expected it to get to where it is and I never expected it to get to any of it's previous milestones, now I'm starting to really wonder how far it could go

I’m so happy that I’m on the sidelines of all this. I think watching is significantly more enjoyable than being part of it.

Is it worth pirating to play it single player today and get an idea of its current state? Or is the game online only?

Spacebourne 2 immediately comes to mind. It's only one dude doing everything, so it's both amazing and lacking at the same time.

Also Evochron Legacy, a real passion project of a space sim.

The singleplayer experience, called Squadron 42, is not yet available. Online only for the public alpha test.

As to whether or not it's worth it, you can be the judge. They have multiple free-fly events each year (although the most recent one just passed I think) where you can download the game and play for a whole week for free to see if it's for you. I would wait for the next one to come up and try it then, if you are curious about it.

Generally, I try to steer people away from it even though I'm a fan of the game myself because it's just so rough around the edges and the initial mystique and wonder of exploring a vast solar system quickly wears off and gets replaced by tedium and lost progress due to bugs and glitches, so it doesn't make for the most enjoyable experience. YMMV.

I'd say just wait for SQ42 to come out, however long that may take. Possibly within the next few years if we're being optimistic.

I don't think it's possible to play the current game single player (offline) meaningfully. But there are very regular free fly events, I think you barely just missed one. I'm not sure I'd really describe it as worth it regardless for most people right now, it's still very alpha and has a very steep learning curve to actually work out how to progress on your own. But it is a beautiful thing to explore still.

Cause it's the game dev that never ends it just goes on and on my friends…

WARNING

This ROBERTS SPACE INDUSTRIES. You game locked for virus and crime.

Please send further $3.5 MILLION USD in iTunes GIFT CARDS to further unlock services and ships in the future maybe.

It seems a lot of people haven't played it. It's quite playable and has less bugs than the average new AAA game.

It's currently got 4 planets, each with 3 or more moons, and many stations that can be visited. 6+ game loops and around 30 flyable ships.

Yeah people spend way too much real money on it, but 90% of the fly read ships are purchasable in the game. At least give the damn game a shot before you shit on it. The community is super nice and willing to help new comers.

Edit: Not sure why everyone is so upset. This is my experience and every argument I've seen against sc is about bugs or spending real money on ships. Let people enjoy the games they want without getting so mad cause someone likes a game you don't.

and it only took almost 15 years and a three quarters of a billion dollars to get... most ships flyable, and a couple planets.

and you say that as if its praise worthy.

I mean what game has been around with active development for 15 years? Most games development stop at 5sh. I paid $45 8 months ago with no reason to spend more.

While 15 years is stupid, at least it's a fun game. So I'll continue to enjoy it while not spending anymore money on it.

Project Zomboid Playable since 2011 and still in active development, oh and no micro transactions, ton of mod support and costs $26.

Less bugs than the average new AAA game is just not true lol. I have a lot of fun with SC but it's a complete buggy mess.

For me this is true, I've been playing since 3.18 and haven't had many bugs. Cyberpunk and Halo had more bugs.

Give me your secrets, lol. I want to love SC desperately but I find prohibitively frustrating every time I die in an elevator for no reason, or my ship explodes randomly, or I'm unable to get up out of the bed, or my character phases into the planet, etc etc etc. Functions on ships just don't work sometimes for me.

I had those, but it's rare for me. When I first started I phased into a corsair and decided to do a character reset and have had very little issues since. That and I've heard newer hardware helps as well.

Everyone gets too upset about it. Personally I payed $45 for it, and I feel like I got more than $45 worth of game out of it even if I feel like it's a total mess. I don't think it's a $500m, 15 year game, I guess, but to me it was a $45 game so it doesn't bother me.

It's a mess, but people are playing the new COD and that's a mess too. Maybe it's because I've only been playing for 8 months, but I find it super enjoyable.

3 more...

I really confused by all this hate. Has anyone here actually tried to play the actual game? It's pretty damn impressive what they have now.

I'm not confused at all, timelines are forever moving goalposts, and each major "milestone" is really just a tech demo addition with no cohesive product. You can walk around spaceships, get auto generated quests, or get in some pvp where the person who bought the best ship wins.

The underlying promises have been continually missed with constant deflection that amounts to "hey look at this shiny thing we just did".

I'm sure it is, but they lost me almost a decade ago when I paid for "alpha access" made dozens of bug reports, put a hundred hours into a broken game, signed up at least ten other people, and then lost alpha access because I wasn't enough of an influencer.

All I wanted to do was play a buggy fucking game and give them free (professional) QA and they instead decided to restrict access to a bunch of extra exclusive PTU alpha influencers. That's the second I decided to not give them any more money or free labor.

How did you lose alpha access? I paid 45 bucks several years ago haven't reported a single bug and have played on and off for years and I still have access.

After Arena Commander was released, while they were testing early stages of flyable ships, they implemented a tiered release process where a small group of hand picked players were given access to release candidate builds before these were pushed to "alpha subscribers." In practice, this was supposed to help reduce server loads for testing purposes, but in practice it meant we would go months at a time between playable updates, while a select few stared to control outsized influence on the development meta. At times it meant that the game was actually completely broken and unplayable in the public universe for extended periods, while the special test group would go on about how "trust us, it's not ready yet," even though the newer build were clearly more stable.

Also, in those early days, it was already obnoxious enough going back and forth with forum power users over shit like accurate G force simulations, control scheme preferences and weapons balancing, and then suddenly most of us were completely cut out of that conversation.

To me, this was a departure for what I signed up for, which was to be an alpha tester. In my mind, the generous sums of money I spent on ships and weapons was supposed to buy me two things - access to real time development of a revolutionary gaming concept, and perhaps a small amount of influence on that development (even if that just meant reporting bugs focused on things I cared about). When they implemented the tiered release system, both of those things were negated. All of use who were not selected for the real alpha test were excluded from the meta, and the real access to the development process, and were instead walled off behind an increasingly tall "community management" fence.

Bug reports from random players aren't that useful. The bottleneck is fixing the bugs not finding them. For any bug you report to a games studio, there is a good chance they already know.

It’s still alpha. 11 years after I threw $100 their way.

Some people may be happy to play buggy alpha builds as they trickle out, I want to see a finished game without the perpetual feature creep.

We haven’t even seen Squadron 42 which was supposed to be out in 2014.

See, now YOU guys fucked up. I can understand why someone who paid literally $100 for a video game would be upset.

I only spent 45. I'm not unhappy about that purchase. But I pretty much understood what they are trying to deliver is going to take a very very long time. So I guess I'm not mad about it because I wasn't expecting to actually buy a completed game for that 45. It's not the first time I've jumped on an early access game so I was fully expecting to wait and the things I've seen look so awesome I'm perfectly happy waiting till it's done. But shit I am going to get squadron 42 plus the base game so IDK I'm happy with that.

I paid $45 over 10 years ago. I would like to play version 1.0 sometime during my lifetime.

They showed off Squadron 42 earlier this year. They're definitely spending money on stuff since it had a ton of A-List actors in the game. Graphics look amazing, everything looks so detailed... The game engine however was struggling. During the gameplay footage it constantly looked like the frame rate dropped to 15fps. They claim the game is "Feature Complete" (whatever that means in their definition...) and now is in the polishing stage. I honestly don't think their CryEngine based Engine will run well even on the latest and best hardware when (if) it finally releases unless they make massive changes to the engine...

It's not a game. It's a demo that's been given more money than any other game in the history of kickstarters, and it's been going on for over ten effing years.

Does it look cool? Absolutely. Am I totally 100% behind the idea for the game? Absolutely! Can you play the game right now in a way that all of your progress isn't erased? No. But you can BUY progress that will.

So that's what people do. They buy things to make progress in a universe that's possibly never going to be officially launched. In August they reported making over $600,000,000 to date. For a game that's never launched, or set a launch date, or put together a serious road map.

The confusion comes because most people are jaded by the dev cycle, which has been incredibly expensive while delivering almost nothing of substance for years. On top of that, many have defended the dev team with a lot of fervor despite this, so I think people take it less seriously when people praise the game.

I’m personally skeptical, but I’ll definitely give it a better look if it gets released.

What are they gonna do with that money, buy some new office paintings?

Well, I guess I expected too much of the lemmy community to not leave a bunch of idiotic, uninformed, seething comments on anything SC related.

It's just reddit without all the content.