I just want to play fun games that have a great and comprehendible story.
They would also need to be natively made for PC (along with any other platform that the devs/pubs might want). I understand why console ports exist but one can wish.
Some AAA game examples/concerns off the top of my head:
MGS V ? Fun gameplay, couldn't make head or tail of the story without viewing content from others, and still I feel it's way too confusing.
AC ? Things were in a good direction from a story standpoint at one point in time years ago but they lost it, didn't enjoy the new RPG-like direction as much either. Gameplay was a power fantasy thing I guess. Whether I like it or not is dependent on my mood during the session.
Skyrim ? Fun game, never got around to actually "finishing" the game because there would always be a break and I would entirely forget where and what I was doing earlier.
Souls-likes ? I don't have a problem admitting that my skills are pretty sucky. Effort required to the rewards are pretty bad for me, and there is no particular story that I have seen other than community theories.
I'm working on my years long backlog, in case anyone wants to make recommendations it'll probably take a long time for me to get to it if it isn't in the current list...
Depends on what you define as comprehendible. Stalker and Yakuza as my "not AAA but does what I expect AAA games to do, since I play indies" came to my mind but they might not be comprehendible at times.
Same with fun, do visual novels count? Ghost Trick is the best story I played in recent years, but it's a puzzle game.
I mean, there's a ton of games I played with good story and gameplay over the years, but I don't play AAA much.
I read AC as Animal Crossing first and was so confused, especially about the power fantasy part.
For any other idiots like me, I think it's supposed to be Assassin's Creed? Correct me if I'm wrong
I just want to play fun games that have a great and comprehendible story.
They would also need to be natively made for PC (along with any other platform that the devs/pubs might want). I understand why console ports exist but one can wish.
Some AAA game examples/concerns off the top of my head:
MGS V ? Fun gameplay, couldn't make head or tail of the story without viewing content from others, and still I feel it's way too confusing.
AC ? Things were in a good direction from a story standpoint at one point in time years ago but they lost it, didn't enjoy the new RPG-like direction as much either. Gameplay was a power fantasy thing I guess. Whether I like it or not is dependent on my mood during the session.
Skyrim ? Fun game, never got around to actually "finishing" the game because there would always be a break and I would entirely forget where and what I was doing earlier.
Souls-likes ? I don't have a problem admitting that my skills are pretty sucky. Effort required to the rewards are pretty bad for me, and there is no particular story that I have seen other than community theories.
I'm working on my years long backlog, in case anyone wants to make recommendations it'll probably take a long time for me to get to it if it isn't in the current list...
Depends on what you define as comprehendible. Stalker and Yakuza as my "not AAA but does what I expect AAA games to do, since I play indies" came to my mind but they might not be comprehendible at times.
Same with fun, do visual novels count? Ghost Trick is the best story I played in recent years, but it's a puzzle game.
I mean, there's a ton of games I played with good story and gameplay over the years, but I don't play AAA much.
I read AC as Animal Crossing first and was so confused, especially about the power fantasy part.
For any other idiots like me, I think it's supposed to be Assassin's Creed? Correct me if I'm wrong