He means Linux problem as in: not enough players to justify supporting it, while those low amount of players also account for like 70% of the bug reports
while those low amount of players also account for like 70% of the bug reports
And we have other developers saying that according to their metrics, most bugs linux players report are cross-platform and it's only unbalanced because we're the only people who actually bother to report bugs.
those low amount of players also account for like 70% of the bug reports
Those bug reports are often real bugs that affect other platforms too.
Only 3 of the roughly 400 bug reports submitted by Linux users were platform specific, that is, would only happen on Linux.
Turns out, the people who are more technically proficient and use software built and maintained by a community that necessitates bug reports, report bugs more often than the "it just (sometimes) works" OS users. Who knew?
You mention bug reports as if they care to fix bugs in the first place.
Yup, they care about cheaters scaring away paying customers. Supporting another platform increases the attack surface of the game, at it needs enough new customers to be worth the risk.
That's it. If Linux support doesn't have a high chance of significantly increasing profit, and it has a risk of pushing cash cow, they're not going to do it.
For that one game. There may be more games experiencing this but the 70% number I've seen is from one developer so far.
Bullshit, he means Linux problem as in: "My main competitor is heavily invested in turning gaming on Linux into a viable platform."
If supporting Linux doubled his profits, he'd do it. Sweeney has a price, and Linux hasn't met it.
He means Linux problem as in: not enough players to justify supporting it, while those low amount of players also account for like 70% of the bug reports
And we have other developers saying that according to their metrics, most bugs linux players report are cross-platform and it's only unbalanced because we're the only people who actually bother to report bugs.
Those bug reports are often real bugs that affect other platforms too.
https://www.pcgamer.com/indie-dev-finds-that-linux-users-generate-more-better-bug-reports/
Turns out, the people who are more technically proficient and use software built and maintained by a community that necessitates bug reports, report bugs more often than the "it just (sometimes) works" OS users. Who knew?
You mention bug reports as if they care to fix bugs in the first place.
Yup, they care about cheaters scaring away paying customers. Supporting another platform increases the attack surface of the game, at it needs enough new customers to be worth the risk.
That's it. If Linux support doesn't have a high chance of significantly increasing profit, and it has a risk of pushing cash cow, they're not going to do it.
For that one game. There may be more games experiencing this but the 70% number I've seen is from one developer so far.
Bullshit, he means Linux problem as in: "My main competitor is heavily invested in turning gaming on Linux into a viable platform."
If supporting Linux doubled his profits, he'd do it. Sweeney has a price, and Linux hasn't met it.