It's dangerous to go alone. Take this.
![](https://lemmy.world/pictrs/image/db4caf46-7229-4677-8613-dd2836bbd4ba.png)
![](https://lemmy.world/pictrs/image/d82718c7-5579-4676-8e2e-97b4188f10d3.png)
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Based off a post I made on Reddit a while back. Hope y'all enjoy.
Edit: Since people are mentioning it - the stat buffs do not matter. I was being silly when I threw those in. But yes, the scale is 0-100.
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Compelling, except there's no implicit control over what the "luck" brings. I assume it's always positive, but from who's/ what's perspective? Winning the lotto might be lucky, but it could be some other "positive" thing that you don't really care for. Maybe that's a little too "monkey's paw"? I dunno. Just to many variables.
I get you, but "whatever the user attempts" "works out in their favour", seems pretty clear to me. If I attempt to win at the lottery, the outcome will work out in a way that favours what I want. It feels hard for it to go wrong.
I guess it may be unclear when "entered a lottery but won only the ticket price, because otherwise would've been killed in a robbery" kind of situation comes into play. Is that luck or no luck? Would winning still be luck if robbers only came after the lucky dozen hours end?