Microsoft says the 2-3 year development cycles of big-budget games are over

EfreetSK@lemmy.world to Gaming@beehaw.org – 167 points –
2023's hit parade
axios.com
111

You are viewing a single comment

this, i despise the focus on polygon and texture counts so goddamn much

games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics

Eh, I think we're about to hit complete photorealism on those things without it mattering at all anyway

What we really need is easier access to assets.

Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things "real" and you get that one bodycam footage game that everyone was jaw-dropped about.

And story/worldbuilding.

I don't want a game of a movie of a book, but I like when there are reasons behind the actions and choices.