Unity is laying off 25% of its workforce in what it's calling a 'company reset'

stopthatgirl7@kbin.social to Games@sh.itjust.works – 256 points –
pcgamer.com

Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.

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Just feels weird to punish game devs for spending years of their life learning an engine ruined by circumstances outside their control (plus there were no signs Unity would come close to downfall back then)

I had friends in Digipen's gamedev course and they paid for torturous nights and their final year on it, what a damn waste.

Being able to pivot is an important part of being a software developer. Technologies come and go faster than careers do.

That is a truly daft take. Ability to pivot is a useful skill in software development but that means moving from one engine to another for your future projects, not to port an existing game over to another engine, that's a completely different task to learning a new engine and making future projects in that new engine.