Unity is laying off 25% of its workforce in what it's calling a 'company reset'
pcgamer.com
Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.
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Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.
I will not buy any games made in Unity after September 2023. I'm giving the devs who had projects going before then a grace period, but if you're dumb enough to use Unity for a new game after the shit they pulled you're too dumb to have my money.
I suggest you also pay attention to when a game’s development was begun as it’s no simple task to switch engines mid development. Still, your wallet, your call.
Remember when I said "I'm giving the devs who had projects going before then a grace period?" or "if you're dumb enough to use Unity for a new game AFTER THE SHIT THEY PULLED.
Developers or studios that have been working on a game prior to the shitfest are grandfathered in, but I'll not have anything to do with projects that began after the whole price tier shenanigans.
Gotcha, wasn’t sure if you meant shipped or started. We’re on the same page then
This guy out here thinking it takes less than a year to develop and release a game
Well you know that's what happens when your experience of gamedev ends at flash
Could someone with any reading comprehension skills verbally explain what "I'm giving the devs who had projects going before then a grace period" means to Skipcast?
I'm not buying any game built in Unity whose development began shortly before, during or after September 2023. IIRC, it was late September when they announced their change in price schedule, which 1. they indicated would apply retroactively, changing the terms of a contract after they had been agreed upon, and 2. evidence showed was partially intended to punish the use of a competitor.
I don't want a company that acts like that to succeed in business.
Why "shortly before" the announcement was made? Well, say you started development of Interstellar Bum Pirates that August, and 40 days later Unity pulls a Unity. What work has your team actually done in those 40 days? Probably more work in Word and Excel than in Unity; you've probably worked on the design document, outlined some game mechanics, drawn some concept art, maybe written some story. You're probably in the very early stages of programming, and that can probably be redone in Unreal, Godot, Source 2, Amethyst, Pygame, Commodore BASIC, whatever else you chose. "We're two years into this project, we're in closed beta, we don't have the funds to re-implement this thing in another framework." You guys are a maybe.
I'm not interested in entertaining excuses like "I'm used to Unity, it's what I learned in school, it's what I'm used to." 1. Congratulations, you have demonstrated the ability to learn how to use a game engine. Do it again. 2. Do you see this? It's the world's tiniest open-source violin.
Its not often you get a stark reminder that the people who play games genuinely know nothing about how they are made
Just feels weird to punish game devs for spending years of their life learning an engine ruined by circumstances outside their control (plus there were no signs Unity would come close to downfall back then)
I had friends in Digipen's gamedev course and they paid for torturous nights and their final year on it, what a damn waste.
Being able to pivot is an important part of being a software developer. Technologies come and go faster than careers do.
That is a truly daft take. Ability to pivot is a useful skill in software development but that means moving from one engine to another for your future projects, not to port an existing game over to another engine, that's a completely different task to learning a new engine and making future projects in that new engine.
They made a decision that is bad for game developers and your response is to punish ... game developers?
Yep. I don't want to fund Unity even second-hand at this point. Using Unity is a business decision, and if that's the kind of business decision you make, we're not doing business.
Plus, I've done my own game dev in the Godot engine long before Unity shit the dishwasher.