Meta spent $4.3 billion on its VR division in three months, and made *checks figures* $440 million in return

ylai@lemmy.ml to Technology@lemmy.world – 407 points –
Meta spent $4.3 billion on its VR division in three months, and made *checks figures* $440 million in return
pcgamer.com
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They just announced that they opened up the OS for other manufacturers to use. I know Asus/ROG is supposed to have a headset in the works using the OS.

So they want to be the Microcrap of the VR world?

Nah I'm good, let me know when we get a Linux of the VR world

Steam VR not good enough for ya?

Its probably great but when you need to set up a specific room, it makes it inaccessible for most people

??? You don't need a specific room. Quest doesn't need any beacons or wires.

I don't like Facebook, never had a Facebook account and refused to buy their VR until they removed the Facebook account requirement 2 years ago.

But the hardware is excellent for the price. Facebook is selling the hardware at a loss and making it up in software sales. So you are hurting Facebook by buying their hardware and using it with Steam.

Sorry, was referring to Valve Index. Did not realize you can use SteamVR on on the Quest

That would be Valve‘s Deckard, I suppose. Would be nice if that would materialize at some point soon.

But even a „windows equivalent“ HorizonOS would be an improvement in the standalone headset space if that meant I could choose between HMD vendors and carry over all my software.

Meta Horizon OS is running on Linux under the hood lol

That is not what I was referring to. Meta loves to invade our privacy like Microcrap

Sadly SteamVR needs a large open space to work effectively which makes it inaccessible to the vast majority.

SteamVR is a software store. It has nothing to do with whether the hardware needs beacons in the room or wires.

You can play SteamVR racing sims at your desk. If it's a standing game, you push a button and then draw virtual borders on the floor wherever you are to define the play space.