After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

Hal-5700X@sh.itjust.works to Games@lemmy.world – 417 points –
After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream
gamesradar.com
60

You are viewing a single comment

Don't you think that whole thing is simply a publicity stunt? Because it kinda looks like it and it seems to work...

It's definitely not a publicity stunt. I don't know if you've ever played the game, but it is soul-crushingly grindy because leveling is the game. It's been around for almost 20 years and every year they make it more and more pay to win.

So why didn't he stop playing at level 100 or 200 or whatever but waited with this rant until almost level 300 in a stream with large attention? Pure coincidence? To me it looks like he wanted to go out with a bang and rage bait.

The game has exponential level growth. The amount of time it takes to go from level 1-250 is like the same as the time it takes to go 298-299...everyone has a breaking point.

Edit: The article specified that he was leveling at about .065% per hour at the end. That's over 1500 hours to go from level 299 to 300.

Exponential growth means that you would level up faster and faster at an ever increasing rate.

Perhaps you mean logarithmic growth, where the rate of increase keeps slowing down?

No, I dont and if you truly need to be pedantic a logarithmic curve makes even less sense. It's a generally linear experience curve with each level being about 20-30% more than the previous, but the number get exceptionally large after a while. Level requirements aren't scaled based on time required, they're scaled on number of experience points required.

Edit: Sorry for the Reddit link but the image is too high res to attach in a comment. Exp Curve Visualization