PlayStation VR2 players can access games on PC with adapter starting on August 7

Dasnap@lemmy.world to Games@lemmy.world – 145 points –
PlayStation VR2 players can access games on PC with adapter starting on August 7
blog.playstation.com
29

You are viewing a single comment

Adaptive triggers make sense because not many games use it even on PS5 and it's a very specific function that isn't replicated by any other hardware yet; but why doesn't eye tracking or HDR work with existing software on the PC side?

Because their eye tracking and HDR software are made with proprietary licenses they don't want to pay to port over from PS5's flavor of BSD to whatever OS you run on PC.

But why would I have to use their software? There's no other options for the triggers that I am aware of, but there's tons of software for HDR and face tracking. A lot of it is FOSS, too.

They probably don't see any value paying development time and resources for something they won't ever use and won't be able to recoup the costs of, when they can better spend it on shit that helps them make money.

Someone told me adaptive triggers work in some games on PS5 controllers, I don’t know why the VR controllers couldn’t do the same. Maybe I just heard wrong

2 more...
2 more...