Today, it has been 6 years since The Elder Scrolls 6 teaser

SorteKanin@feddit.dk to Games@lemmy.world – 670 points –
The Elder Scrolls VI – Official Announcement Teaser
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Well, if you think about it, they might want to do a Daggerfall with thousands of nondescript villages and dungeons, powered by AI.

looks like they're being beaten by old daggerfall devs at their own gimmick then https://www.kickstarter.com/projects/oncelostgames/the-wayward-realms/?ref=kicktraq

I hope they're not biting off more than they can chew. I mean, the scope of the whole project sounds bigger than Daggerfall, which means it's unlikely they'll finish on time and, when they do release something, there's a high chance it'll be lacking tons of features at launch.

massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.

Unless they're Dwarf Fortress level masters of procgen, I won't expect much more than typical single pass "random perlin terrain"

It will be lacking features, this kickstarter is just to fund a year of early access development to shop it around to publishers to get started on the real work

Which would be an improvement over the 10 different "dungeon" buildings + 3 caves + 6 POIs you can find in starfield

Heck, if they went back to Oblivion's concept of having the npcs with predefined lives and goals and slapped a free version of chatgtp onto the npc interactions, it would be cool.