Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'

Nemeski@lemm.ee to Games@sh.itjust.works – 278 points –
Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'
pcgamer.com
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I hope From continues to make quests that require the player to explore and use their brain, and even do some pretty convoluted steps to activate some quests. Missable content is perfectly fine because I get another try to discover that content the next time I play.

I am so tired of games having quest markers and unmissable content forced upon me.

I wonder if FromSoft would ever compromise like Ubisoft did with Exploration Mode in their Avatar open world game. Ubisoft kinda compromised the other way, by allowing you to toggle off all quest markers and automatic navigation to force you to rely on quest directions. Maybe an optional toggle to turn on those directions?

I hope not. Part of the experience of a FromSoft game, particularly those in their Souls and King's Field style games, is not handholding the player at all. Not even having an option for it. If you play without a guide and find something cool, and never go online to look anything up, you feel like you're the only person in the world that discovered it. Not like an Ubisoft game where you dont get to discover anything on your own without the game telling you exactly where to go and what to do.

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