Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'

Nemeski@lemm.ee to Games@sh.itjust.works – 279 points –
Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'
pcgamer.com
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Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll

And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry.

The more you know

To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack.

The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy.

I think there's a breakpoint at 70% where your roll gets worse.

This, important distinction, doesn't matter how many items are in your bag, just what you're wearing.

I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better.

Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks!