Why we don't have 128-bit CPUsjwr1@kbin.earth to Technology@lemmy.world – 272 points – 1 weeks agoxda-developers.com123Post a CommentPreviewYou are viewing a single commentView all commentsDreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /sWas that a marketing thing? Because the SH-4 was only 32-bit AFAIK.Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS. Probably only for marketing reasons. Everyone was desperate not to be worse than N64.Yes.So cool.
Dreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /sWas that a marketing thing? Because the SH-4 was only 32-bit AFAIK.Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS. Probably only for marketing reasons. Everyone was desperate not to be worse than N64.Yes.So cool.
Was that a marketing thing? Because the SH-4 was only 32-bit AFAIK.Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS. Probably only for marketing reasons. Everyone was desperate not to be worse than N64.Yes.
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS. Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Dreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
Was that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.
Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Yes.
So cool.