What games popularized certain mechanics?

ApollosArrow@lemmy.world to Games@lemmy.world – 214 points –

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

323

You are viewing a single comment

First thing that came in to my mind was Gears of War with its specific third person view and hiding behind covers. I don't think it was the first game with that mechanic but the most influential one

Operation WinBack from 1999 is considered the first third person cover based shooter.

This is true but Gears popularised it

Showing my age here, but what’s the difference between hiding behind cover in Gears of War vs what we did in LAN parties for UT or Wolfenstein 3D?

Snap to asset change camera angle Vs jiggle peak

The term I refer to is “hiding behind cover” singular - so when I hear “hiding behind covers” I think of the COG seeing locusts, getting scared, and wrapping themselves up in blankets. Lol

when I hear “hiding behind covers”

Operation Blanket Fort

Third person view in an FPS (first person shooter) type of game was first seen in the first Lara Croft game, I think?

If you are attempting to ask which game popularized 3d, third person shooters, then yes, the original Tomb Raider is probably the most early, widely popular game that popularized this.

I think you need to be more specific than just "third person". Third person view was in Pong, Pac-Man, Asteroids, Centipede, etc. It's the default for most games.

First person was probably introduced with Battle Zone.

Which, I don't mean to sound pedantic, I just literally don't really know what you mean here.

Then you will need to extend that to the OP of this comment chain as they didn't specify either what Gears of War is. I am going to edit my comment to clarify but I do feel you are too pendantic for asking this.

Thank you. Sorry. Never played that game and didn't know that was specific to FPS. I know some arcade shooter games had that mechanic, but not in the context of free-roaming FPS. I think you're right about Tomb Raider.

Your examples are of bird's eye view games, not third person.