KDE cares about your input [devices]

Jure Repinc@lemmy.ml to Linux Gaming@lemmy.ml – 43 points –

The KDE Goals initiative is working to improve support for input devices such as game controllers, fancy mice, handhelds — anything for your gaming needs.

This Sunday, Oct 20th at 18:00 (UTC), the KDE Goals champions will be answering your questions live. Post your questions here and I'll make sure they'll answer them.

We'll be streaming here: https://tube.kockatoo.org/w/2tAyknEQc8EhL2AyoAUE8M

You can get in touch with the community at the Matrix room.

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Most important feature whoch Gnome has for Years.

2 or more Mices at the same time with its own focus. Something that KDE can't handle at all, because those two mice positions are figthing for the cursor

I'm curious. What's the use case for two (or more) mice?

A lot of new game ideas.

It was a wish when I started to develop my own 3D Engine with OpenGL.

But after finishing it to a point where I am happy, I would try going to Godot and Bevy.

Maybe I will try to create something first in Gnome, but I dislike Gnome a bit after 3 Years of usage and a switch to KDE for 2 Years.

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How does this work? Can you share some screenshots or record your screen?

Puuh, I can redo it. But I had a Video 2-3 Years ago where I used a Feet and a Hand at the same time on the table (because one Hand needs to hold the Phone/Cam)

I loved it because its goofy flexing.

Its only possible on X11 Yet afaik because in X11 you can Manipulate XInput and create new Focus Groups to assign your devices there (move them to another group).

This already is used in Both KDE and Gnome Wayland, but only for Tablets (they get theie own Focus group like I can do it with X11 and XInput command tool, its the same but a feature that actually is default). You can also see a difference how Gnome can actually handle both inputs well at the same time, while KDE is a glitching nightmare

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