Starfield install size revealed, available to preload now

iusearchbtw@lemmy.sdf.org to Gaming@beehaw.org – 83 points –
Starfield install size revealed, available to preload now
eurogamer.net

cross-posted from: https://lemmy.sdf.org/post/2277558

On PC, the game is 139.84 GB. On console, it's 100.19 GB for Standard or 117.07 GB for the Premium Edition

109

You are viewing a single comment

Exciting stuff. I've long since vowed never to pre-order anything from Bethesda ever again though, so I'll be waiting to hear what the vibe is once other folks start playing it. Right now it very much seems like it could either be great or disappointing. We'll see in a couple weeks' time I s'pose

I've vowed never to pre-order, period.

Or at least until there are solid reviews, which was what I did with ToTK.

Gaming companies have to earn their money from me every single time.

Steam muddies this a bit though, since you have two weeks or two hours of playtime to try it out and get your full money back, so it removes a lot of the risk in the first place; in some cases, it removes all of it.

I've spent like 5 hours tweaking & compiling shaders in TLoU. lol
And it took 1-2 months for it to be in a playable state.

No other game takes that long to compile shaders, so that could have been a red flag for a refund on its own. And you can pay attention to forums and games press in the meantime to find out when it's in a playable state before you repurchase it. But on launch day, you could have it preloaded and smoke test it with no risk.

The shader compilation time varied greatly between users. Mine were 40 minutes tops and later I think around 20 minutes. But you'd have to redo them on every update, just to try and see whether the latest patch fixed any of the issues you had. For me it basically became worse before it got better. It's particularly sad because the game itself is great. I watched countless of let's plays of both Part 1 and 2. So it's a real shame that their entry onto the PC market started with such a terrible port. It left such a sour taste that I still haven't played through it.

It's certainly not the only one though. Horizon Zero Dawn had similar long shader compilation times for me. Social media is unfortunately useless, because there's just too many fanboys that will tell you everything is great, burying any sort of valid criticism (Cyberpunk 1.5 for example).

There are also Steam reviews, reddit forums, etc. One person saying it's still a problem is more valuable than two saying it isn't. I've got Mortal Kombat 1 pre-ordered, and that series has a history of shaky PC ports, with enough cause for me to believe it could happen again. If all's well, I'll know before I finish work for the day from reviews, forums, etc., and I'll get Shang Tsung for no additional cost. If not, I get my money back, and they can earn my money from me some other time.

What do you think I was referencing there in my previous comment? /r/Diablo for example literally permabanned me for speaking out against the predatory FOMO tactics in D4, after I was attacked & insulted for it by several users that also downvoted me into oblivion. And now they can eat their own sock, now that post release the hivemind opinion swapped. Everyone on Reddit and the reviews also said how great of a game CP2077 now was after those updates. Well shit, it isn't, it just got rid of a whole bunch of launch issues, while the core issues were still the same and the game still had a massive performance bug until the next major patch. You simply cannot trust those communities anymore because everyone identifies so much with their product that they see any sort of critique as a personal insult.

But that's why I said one person saying it's still a problem is more valuable than two saying that it isn't. There are more resources beyond those. Quick looks, Digital Foundry, SkillUp, Let's Plays...and as you said, games can still have these issues beyond day 1, so at that point not pre-ordering wouldn't have saved you from it either. But two hours is certainly usually enough to find the obvious deal-breakers if the other resources fail you. Cyberpunk 2077 worked pretty damn well for me even right at launch; I didn't pre-order it, but even if I did, I probably would have been able to tell in two hours if it was horrifically broken like all of the video evidence from other players showed it was, in general. I also really enjoyed it, so that's just a difference in taste between you and I.

You seem to ignore what I am saying / the point I'm trying to make. People who say it is still a problem aren't getting heard by those who should read it, because the people who say the opposite will do everything they can to bury them. This results in you looking for opinions and just getting positive ones / yay sayers. Content creators suffer from similar issues. For starters, most of them are just clickbait bullshit deliverers and blocked immediately anyway. A lot of them tend to also fall in line with the devs though, because they often are in some sort of sponsored partner program or don't want to risk losing benefits from those game companies by being "too critical". And with how YT algorithms work, most smaller channels don't even have a chance to appear on your search.

So if those people aren't seeing the information they need, they should not pre-order. I'm confident that if you know these other avenues to find out this information, it's easy to avoid getting burned.

The only "pre-order" I've ever done was Elden Ring, and that was only the day before release because there was a small discount on it. I was definitely going to play it anyway, so I would have been spending the money regrardless. I'm usually pretty patient in terms of gaming.

I’ll be playing it via GamePass and can try to report back once I have some hours under my belt in it.

it is on gamepass

I'll just delete the large anti-preorder manifesto I was typing lol. Not that it doesn't remain, just not for this game for me in particular.

I might if I didn't just get BG3. I'll still get it pretty close to launch barring serious issues, though. Everything I've seen about the scale and what the game is is what I've been waiting for for a while.

I know Bethesda isn't perfect and I didn't love FO4, but it's in large part because of the reliance on VATS for combat instead of making guns feel OK. Gunplay looks a lot better and more dynamic and just that combined with Bethesda's world building/sense of exploration (which exists in Fallout, too; it's just overshadowed to me by the mechanics) are super promising. There are always bugs with anything as ambitious as Bethesda makes, because it takes dozens of hours of testing per 10 minute encounter to comprehensively test one, and you can't exactly unit test video games (though we might not be super far off from training AI to supplement human testing), but I rarely experience anything near as annoying as the vitriol implies and I just don't care.

I get the don't preorder principle, but it's on steam. I get to have it downloaded ahead of time and ready for launch, and if there actually are issues it's extremely simple to get my cash back. Refunds make as much (or more) impact as waiting to buy it, so if a game is actually broken my voice is theoretically louder anyways.

I'm personally not so much worried about it being buggy or broken, that stuff gets patched. I'm more worried that it'll be fundamentally disappointing in some way, which is something that I probably wouldn't discover until long past the refund window. To be clear, I'm cautiously optimistic, but that caution leads me to wait until a week or so after release to hear what folks are saying about it.