Navok noted that if a game costs $100 million to make over five years, it has to beat what the company could have returned investing a similar amount in the stock market over the same period. “For the 5 years prior to Feb 2024, the stock market averaged a rate of return of 14.5%. Investing that $100m in the stock market would net you a return of $201m, so this is our ROI baseline,” he explained.
This is why capitalism ruins everything. So it's not even about making art that is profitable, it's about beating out other investment opportunities that someone could have chosen, even if it meant the art didn't get made.
That is so ass-backwards.
Investment should be about wanting to grow a company whose products you believe in, both to see returns when those products perform well, but also to enjoy the future products.
Someone whose attitude is "I don't care about your products at all, I just care about cash ROI" will turn around and short your stock and disparage you, if they think it'll net them more money. In other words, they won't actually look out for the best interests of the company, and will always be looking out for opportunities to plunder the business for more profit.
And this is supposed to create a healthy market for goods? Please.
"The free market makes goods compete to see what customers prefer." Apparently not.
Apparently it creates a situation where the products can be profitable and amazing and well-loved, but a bunch of wealthy assholes who don't care about the products at all can decide the company isn't up to their standards, and punish or kill it.
There was another post here on Beehaw about housing costs, where someone noted that "voting with your wallet" doesn't work because wealthy people can "out-vote" you, on a level that even collectively you can't compete with, and this really illustrates their point well.
Late edit:
I think it bears saying that under this model of ROI calculation, depending on how well other industries are doing, it is entirely possible that no video game could feasibly outperform the market for a given timeframe... so should the whole games industry just fucking shut down in that case?
Right?! I freaked on the same paragraph. Most depressing thing ever said about game dev. These suits would rather fire everyone and play stonks all day if it earned a dime more. I'm so mad for the massive creative force being crushed by this broken system.
This is basically why the largest studio in my county shut down last year. It was considered "insufficiently profitable" by the parent company. Not unprofitable. It was turning a profit and had produced some highly regarded games, including an award winner. It was also a company that treated its employees well, including offering highly flexible working hours and having a dog-friendly office. I'd been eyeing them up because I'd hoped to work there when I got my degree. But nope, they're gone now because they weren't making enough money.
I believe society as a whole should stop idolising the wealthy, and start seeing their inability to be satisfied with having enough money for a comfortable life as the dysfunction it is. Never being satisfied no matter how much money you have should be seen as a problem, not something to aspire to.
I feel like corporations are inherently evil. The owners have no actual liability for the harm they do, and their highest calling is profits. I don't know how to encourage investment without the stock market, but I do know if you play a little game called "what is the end result," you'll quickly see a dystopian future where everyone is slaves except in name.
We'd better look into the French solution long before it gets to that point.
I don’t know how to encourage investment without the stock market
I invest in stuff that's not stocks all the time. When I give money to someone so that they will hopefully create a cool new product in the future (e.g. a video), I'm not paying for an individual product, I'm investing in them as a creator in hopes for future ROI. That's Patreon.
We treat the addiction to wealth accrual different from any other addiction, in that we laud it, but make no mistake that it is addictive. Watching numbers in your account go up gives you a rush, just as sure as watching numbers in a video game.
When other addictions cause harm, we push people to get treatment, or at very least condemn the addiction. When someone is addicted to the accrual of wealth, even to the detriment of others, we call them, 'genius', 'savvy', 'visionary', or 'shrewd'.
I think it highlights how perverse the stock market itself is. It doesn't really seem like it functions much as a way for riskier ventures to raise capital outside of a bank, but a giant casino that gives the illusion of not being a zero sum game.
It's hypothetically possible for a company to make more money in the stock market by investing in themselves than by creating anything (see Tesla). And if all companies could behave this way and somehow knew what the stock market would do for 5 years, I'd wager a TON of companies wouldn't meet it, invest in the stock market, drive up the "value," more don't meet it, etc. etc. until no one is making anything, and everyone is happy with their paper fortunes and try to sell.
There is no value considered in providing stable income to the team members. No value considered in artists honing their craft. Even if the games only had marginal profits in and of themselves, considering the cost of big budget games, there is still huge value in creating and maintaining a large IP.
I fucking hate everything about this.
It's such a destructive mindset, and it seems to me like indie games are hopefully on the cusp of re-demonstrating to the rest of the industry why it is so.
Art/luxury products depend on catering to subjective tastes to turn a profit. You need to speak to someone's perspective or interests, and are competing for their disposable income against all other forms of entertainment. Thus the wider the targeted audience, the harder it is to outcompete the rest of the market on "consumer interest" (no idea if that's the proper use of the term but it sounds correct for the context), the harder it is to even turn a profit.
Simultaneously, these corporations want an ever-greater magnitude of profit (aka growth). So they decide to target the widest audience possible, while investing as much capital as they can.
That's already an unstable balance of priorities. As soon as you start conceiving yourself as competing with almost every single other market on the basis of shareholder speculation, in terms of ROI, it's doomed.
You're not just shooting yourself in the foot, you're trying to do a Paul Muad'hib Atreides except because this is reality, not sci-fi, instead of drinking the Water of Life you mixed 10 grams of ketamine, 5 tabs of acid, and a fistful of meth into a blue Gatorade and chugged it in one go. All you end up doing is vibrating in place so hard you begin to slough off flesh and erratically disintegrate, like some sort of sad eldritch horror.
God do I hate corpos sick with capitalism.
To continue the Dune analogy, they really could use some ecology-derived thinking: specialize and find your niche (or help it emerge), and give back to the rest of the ecosystem so that it continues to flourish with you. Monoculture has a negative correlation between scale and sustainability, let alone ROI.
So game companies have several ways to increase the ROI for their products: decrease costs, increase price, or increase audience size. As it is hard for single-player titles to signficiantly icnrease the number of players, Novak believes that publishers will continue to charge more for their games. The new $70 base price already seems too much for many customers, so companies try to come up with tricky monetization methods, including various deluxe editions priced at $100 or even higher.
Absolute imbeciles. We're living in an era where customers have less and less purchasing power, where people can - and should - make more precise decisions when buying products, with wide availability of other options that aren't AAAA titles, so what are execs thinking of? Charge more, obviously.
It is unrealistic to invest 150 millions in a game and expect a profit because you're disconnected from your customer base. And you have the bare minimum of self awareness to consider that investing less and expecting less growth is an option, but choose instead to ignore it and push ahead with infinite growth. The development schedule of your average AAAA title is already almost as long as a console generation, there's nothing that can be done if suits are staring at this wall and choosing to bash their head against it, rather than try alternative options.
It's the golden age of indie games. I've got dozens of games on my steam library made by a team of between 1 and 12 people that I bought for $20 or less. Those guys are doing great, and doing great work. I rarely ever even give a second glance to big AAA releases anymore, with a couple specific exceptions.
Would you recommend any in particular? :)
Hell yeah I would.
If you enjoy roguelikes, I got you in spades.
Slay the Spire is currently $8 USD on sale and is one of my most played games of all time. Deck building roguelike.
Caves of Qud is the single greatest modern classic roguelike that I've ever played and is also in my top 5 of most played games of all time. $20 USD. If you understand what the string of words "modern classic roguelike" means and that intrigues you then you're in for a treat and a half.
Dead Cells speaks for itself on its store page and is technically out of price range for this at $25 when not on sale, but it's worth the extra five bucks. It's also worth the additional $25 for all the DLCs, after you've sunk 200 hours into the base game already.
Cult of the Lamb - ditto above about the price tag, you actually largely can't go wrong with most things published by Devolver Digital. I own a significant percentage of their lineup and haven't been disappointed. Devolver isn't the dev company, but they take a lot of indie teams for publishing and I like them a lot. They're good folks that sell good games.
Risk of Rain 2 - is also $25 but worth the squeeze. I'll try to keep everything else in the price range.
Rift Wizard - $14.99, and the very similar but slightly superior Rift Wizard 2 at $17.99 are fun little strategy-heavy games about playing what amounts to wizard chess. The store page videos will describe this game better than I'm able to. It's actually quite a good little game for people that enjoy games that require you to become ludicrously overpowered to survive.
Balatro - $14.99, the significant buzz around this game is entirely warranted, cursed poker will consume the next four months of your life. You have been warned.
Path of Achra - $9.99 A self described "broken build sandbox" that is, and very much looks like, a game made by one dude in his spare time. Don't let the art fool you, I love it to pieces. Another game for people that enjoy games that require you to get super overpowered to survive.
Tiny Rogues - $9.99 I only recently got into this one. Great game, great replay value, check out videos to see if it's for you.
Outside of the roguelike genre there are also a couple good ones that I'll name, though I do admit this list will probably be shorter:
Siralim Ultimate - $19.99 is one of the grindiest monster collector games I've ever played but if you enjoy grinding that sort of game, you can build teams that would dunk your competitive Uber Pokémon team into the shadow realm. It has a ridiculous number of creatures with a ridiculous number of absurd abilities and you'll find yourself farming this game on and off for like six years. Or I did anyway, I've been following the evolution of the game since Siralim 2 in 2016. You can also play any of them on your phone, which I actually find to be the superior experience for the most part because it's a good game to play in 10-minute bursts over long periods of time. If you're going to get any of them go straight to Ultimate, don't bother with the others, it's the same game significantly evolved over time.
Exanima - $14.99 Top down physics based melee combat RPG. Check the store page videos and youtube to figure out if this interests you. It very much did interest me, and after several years of dev silence the game is now being actively updated again, which is very exciting.
Ultrakill - $25 currently (I know, I know, I said I wouldn't do this anymore...) Buy it on sale if you're a fan of fast paced FPS games, say new Doom for example. Don't read, just buy. Trust me on this one. I wouldn't steer you wrong, I promise.
Hollow Knight - $14.99 The greatest metroidvania of our age and spawned more knockoffs than the genre namesakes did. Pls give silksong.
Sunless Sea - $18.99 This is a very slow and very story driven game about being a sailor in hell. Familiarity with the general setting of Fallen London is very beneficial but is not required. This game is slow. But if you can vibe with it, it will deliver one of the most deeply touching RPG stories I've ever had the pleasure of experiencing. This game is truly a treasure that won't be appreciated by most people. But even so I would be doing you a disservice if I didn't at least mention it for you to look at.
I have to stop myself here because I could go on about this all night and still not be done. Gaming is my main hobby and indie games are the main games I play. Name me a genre you enjoy and I'll scroll around for recommendations if none of the above catch your eye.
After reviewing this list I have neglected to mention Shadows of Forbidden Gods, a Civ like where you play as Cthulhu, and more importantly I forgot to talk about Deep Rock Galactic and will be hurling myself into lava as penance at my nearest convenience.
I'm actually going to make a thread about it and try to focus on more recent releases
This is why capitalism ruins everything. So it's not even about making art that is profitable, it's about beating out other investment opportunities that someone could have chosen, even if it meant the art didn't get made.
That is so ass-backwards.
Investment should be about wanting to grow a company whose products you believe in, both to see returns when those products perform well, but also to enjoy the future products.
Someone whose attitude is "I don't care about your products at all, I just care about cash ROI" will turn around and short your stock and disparage you, if they think it'll net them more money. In other words, they won't actually look out for the best interests of the company, and will always be looking out for opportunities to plunder the business for more profit.
And this is supposed to create a healthy market for goods? Please.
"The free market makes goods compete to see what customers prefer." Apparently not.
Apparently it creates a situation where the products can be profitable and amazing and well-loved, but a bunch of wealthy assholes who don't care about the products at all can decide the company isn't up to their standards, and punish or kill it.
There was another post here on Beehaw about housing costs, where someone noted that "voting with your wallet" doesn't work because wealthy people can "out-vote" you, on a level that even collectively you can't compete with, and this really illustrates their point well.
Late edit:
I think it bears saying that under this model of ROI calculation, depending on how well other industries are doing, it is entirely possible that no video game could feasibly outperform the market for a given timeframe... so should the whole games industry just fucking shut down in that case?
Right?! I freaked on the same paragraph. Most depressing thing ever said about game dev. These suits would rather fire everyone and play stonks all day if it earned a dime more. I'm so mad for the massive creative force being crushed by this broken system.
This is basically why the largest studio in my county shut down last year. It was considered "insufficiently profitable" by the parent company. Not unprofitable. It was turning a profit and had produced some highly regarded games, including an award winner. It was also a company that treated its employees well, including offering highly flexible working hours and having a dog-friendly office. I'd been eyeing them up because I'd hoped to work there when I got my degree. But nope, they're gone now because they weren't making enough money.
I believe society as a whole should stop idolising the wealthy, and start seeing their inability to be satisfied with having enough money for a comfortable life as the dysfunction it is. Never being satisfied no matter how much money you have should be seen as a problem, not something to aspire to.
I feel like corporations are inherently evil. The owners have no actual liability for the harm they do, and their highest calling is profits. I don't know how to encourage investment without the stock market, but I do know if you play a little game called "what is the end result," you'll quickly see a dystopian future where everyone is slaves except in name.
We'd better look into the French solution long before it gets to that point.
I invest in stuff that's not stocks all the time. When I give money to someone so that they will hopefully create a cool new product in the future (e.g. a video), I'm not paying for an individual product, I'm investing in them as a creator in hopes for future ROI. That's Patreon.
We treat the addiction to wealth accrual different from any other addiction, in that we laud it, but make no mistake that it is addictive. Watching numbers in your account go up gives you a rush, just as sure as watching numbers in a video game.
When other addictions cause harm, we push people to get treatment, or at very least condemn the addiction. When someone is addicted to the accrual of wealth, even to the detriment of others, we call them, 'genius', 'savvy', 'visionary', or 'shrewd'.
I think it highlights how perverse the stock market itself is. It doesn't really seem like it functions much as a way for riskier ventures to raise capital outside of a bank, but a giant casino that gives the illusion of not being a zero sum game.
It's hypothetically possible for a company to make more money in the stock market by investing in themselves than by creating anything (see Tesla). And if all companies could behave this way and somehow knew what the stock market would do for 5 years, I'd wager a TON of companies wouldn't meet it, invest in the stock market, drive up the "value," more don't meet it, etc. etc. until no one is making anything, and everyone is happy with their paper fortunes and try to sell.
There is no value considered in providing stable income to the team members. No value considered in artists honing their craft. Even if the games only had marginal profits in and of themselves, considering the cost of big budget games, there is still huge value in creating and maintaining a large IP.
I fucking hate everything about this.
It's such a destructive mindset, and it seems to me like indie games are hopefully on the cusp of re-demonstrating to the rest of the industry why it is so.
Art/luxury products depend on catering to subjective tastes to turn a profit. You need to speak to someone's perspective or interests, and are competing for their disposable income against all other forms of entertainment. Thus the wider the targeted audience, the harder it is to outcompete the rest of the market on "consumer interest" (no idea if that's the proper use of the term but it sounds correct for the context), the harder it is to even turn a profit.
Simultaneously, these corporations want an ever-greater magnitude of profit (aka growth). So they decide to target the widest audience possible, while investing as much capital as they can.
That's already an unstable balance of priorities. As soon as you start conceiving yourself as competing with almost every single other market on the basis of shareholder speculation, in terms of ROI, it's doomed.
You're not just shooting yourself in the foot, you're trying to do a Paul Muad'hib Atreides except because this is reality, not sci-fi, instead of drinking the Water of Life you mixed 10 grams of ketamine, 5 tabs of acid, and a fistful of meth into a blue Gatorade and chugged it in one go. All you end up doing is vibrating in place so hard you begin to slough off flesh and erratically disintegrate, like some sort of sad eldritch horror.
God do I hate corpos sick with capitalism.
To continue the Dune analogy, they really could use some ecology-derived thinking: specialize and find your niche (or help it emerge), and give back to the rest of the ecosystem so that it continues to flourish with you. Monoculture has a negative correlation between scale and sustainability, let alone ROI.
Absolute imbeciles. We're living in an era where customers have less and less purchasing power, where people can - and should - make more precise decisions when buying products, with wide availability of other options that aren't AAAA titles, so what are execs thinking of? Charge more, obviously.
It is unrealistic to invest 150 millions in a game and expect a profit because you're disconnected from your customer base. And you have the bare minimum of self awareness to consider that investing less and expecting less growth is an option, but choose instead to ignore it and push ahead with infinite growth. The development schedule of your average AAAA title is already almost as long as a console generation, there's nothing that can be done if suits are staring at this wall and choosing to bash their head against it, rather than try alternative options.
It's the golden age of indie games. I've got dozens of games on my steam library made by a team of between 1 and 12 people that I bought for $20 or less. Those guys are doing great, and doing great work. I rarely ever even give a second glance to big AAA releases anymore, with a couple specific exceptions.
Would you recommend any in particular? :)
Hell yeah I would.
If you enjoy roguelikes, I got you in spades.
Outside of the roguelike genre there are also a couple good ones that I'll name, though I do admit this list will probably be shorter:
I have to stop myself here because I could go on about this all night and still not be done. Gaming is my main hobby and indie games are the main games I play. Name me a genre you enjoy and I'll scroll around for recommendations if none of the above catch your eye.
After reviewing this list I have neglected to mention Shadows of Forbidden Gods, a Civ like where you play as Cthulhu, and more importantly I forgot to talk about Deep Rock Galactic and will be hurling myself into lava as penance at my nearest convenience.
I'm actually going to make a thread about it and try to focus on more recent releases
Celeste, Hollow Knight, Talos Principle, Hyper Light Drifter..