Mesa 23.3 Lands Optional Support For Allowing Game Tearing On Waylandpetsoi@discuss.tchncs.de to Linux Gaming@lemmy.ml – 64 points – 1 years agophoronix.com5Post a CommentPreviewHotTopNewOldI never understood why people would want tearing. It's such a bad experience.Competitive games, usually. It is supposed to provide lower latency. I agree tearing sucks though and I wouldn't go back to it.If you dont have VRR, its the only way to get acceptable latency for competitive games.It's very easy actually. If you competitively game on a normie display, you get to pick from either tearing or bad latency.Any signs of Nvidia implementing this?
I never understood why people would want tearing. It's such a bad experience.Competitive games, usually. It is supposed to provide lower latency. I agree tearing sucks though and I wouldn't go back to it.If you dont have VRR, its the only way to get acceptable latency for competitive games.It's very easy actually. If you competitively game on a normie display, you get to pick from either tearing or bad latency.
Competitive games, usually. It is supposed to provide lower latency. I agree tearing sucks though and I wouldn't go back to it.
It's very easy actually. If you competitively game on a normie display, you get to pick from either tearing or bad latency.
I never understood why people would want tearing. It's such a bad experience.
Competitive games, usually. It is supposed to provide lower latency.
I agree tearing sucks though and I wouldn't go back to it.
If you dont have VRR, its the only way to get acceptable latency for competitive games.
It's very easy actually. If you competitively game on a normie display, you get to pick from either tearing or bad latency.
Any signs of Nvidia implementing this?