Deep Rock Galactic: Rogue Core looks like a tougher, action-minded co-op dig

ono@lemmy.ca to Gaming@beehaw.org – 61 points –
Deep Rock Galactic: Rogue Core looks like a tougher, action-minded co-op dig
arstechnica.com
7

Meanwhile the original game is stuck with rockpox for 8 more months.

I do not enjoy the rockpox.

GSG_Jacob on Reddit stated “I’m definitely on Team End Season 4, myself. We’re still discussing how to approach this internally.” This statement was in response to a redditor expressing hope season 4 could be ended early or that rock pox could be confined to a single area.

Seems like the rock pox issue should be solved earlier than 8 more months.

I hear a rock, I yell a stone!

This is great news and I'm incredibly looking forward to the release. GSG have my trust when it comes to doing Early Access right.

🤖 I'm a bot that provides automatic summaries for articles: ::: spoiler Click here to see the summary Deep Rock Galactic: Rogue Core, a new roguelite spinoff from the makers of the cult co-op shoot-and-mine game, suggests that something has gone even more deeply, terribly wrong on Hoxxes IV.

​ Then again, the plot of Deep Rock Galactic itself, while certainly peppered with lore, is essentially “We need these minerals, these bugs are in the way, sorry if they kill you.” Rogue Core will have the same fully destructible environments, procedurally generated levels, co-op interplay, and greedy corporations, but with a focus on getting farther into a run each time.

​ Your means of success is through customizing and upgrading your weapons and Phase Suit, using salvaged gear and Expenite, “a new wonder-mineral.” You complete tasks, find stuff, go deeper, and get stronger, until you inevitably fail and start again.

But Rogue may differ significantly from the far more casual, dig-by-dig nature of its foundation, if the claustrophobic, abandoned-station screenshots and trailer are any clue.

But Ghost Ship has made a point of only offering cosmetic and non-gameplay goods for sale in DRG, relying on the main purchase price, word of mouth, and goodwill add-on purchases by fans for revenue.

​ Ghost Ship has quite a few other games cooking in its other, expanding role as a publisher, detailed in a livestream earlier today:


Saved 29% of original text. :::

wish this had split screen. would've bought it by now