Steam indie hit goes against industry trends, removes all monetization

ylai@lemmy.ml to Gaming@lemmy.ml – 114 points –
Steam indie hit goes against industry trends, removes all monetization
pcgamesn.com
14

The bigger problem is that this game even had a battle pass and other monetization tactics at all.

Early Access games should never have a battle pass or cash item shop.

@RightHandOfIkaros @ylai Yeah, that article has the wrong takeaway from this.

The devs aren't heroes for removing the F2P elements. They never should have been there to begin with.

True, but a lot of people never listen to the fact that they fucked up and they should do something about it. That fact alone deserves some kudos.

Yeah that's right! Games like stardew valley, factorio, Terraria, Binding of Isaac, Hades and others could really learn from those brave heroes and finally remove the Battle pass and all the other payed content!

Edit: /s... Duh!

2 more...

A game that I never heard of is removing their battle pass, and monetization options. Ok?

Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game's not ugly, but it's not pretty enough to sell skins in my opinion.

If anyone's curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can't think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it's progressing beautifully in early access with some excellent redesigns on various systems and new classes.