Berin

@Berin@discuss.tchncs.de
22 Post – 19 Comments
Joined 4 months ago

she/her, 20+,πŸ‡©πŸ‡ͺ

doing some gamedev with renpy

Interests: FFXIV and games in general, art, anime, and books

You can find my games in itch.io, and I'm also on Mastodon !

I mean, I like Katawa Shoujo as well, but there's no need to be that condescending towards other gamesπŸ˜…

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turkish flat bread filled with spiced minced meat and/or cheese and sprinkled with sesame. The pide we make have a slightly crunchy and sweet crust, are very fluffy, and taste overall amazing

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opening that site gave me 10 points psychic damage

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The DS series was the peak handheld generation for me. I like that the console's design encouraged creative game mechanics, and it has some of my favourite games of all time. I have a DS Lite, a 3DS and a new 3DS, though I think the original DS line had the better game library compared to the 3DS. The camera and 3D effect were rather gimmicky and didn't add much value for me.

I think the game that best encapsulates what I love about the DS is The World Ends With You, a JRPG set in modern Tokyo that used both screens at once in its action combat system - to control two different characters. The character on the bottom screen would have you use touch gestures to trigger attacks, while you needed to do button combos to control the character on the top. It was insanely fun!

Other games I liked from the early DS era are Hotel Dusk, a detective game that is played in "vertical mode" so you hold the console like a book - and Osu! Tatakae! Ouendan!, the original Japanese version of Elite Beat Angels, a rhythm game.

I also played all romance/otome games that were available in English for the DS, my favourite was Tokimeki Memorial Girl's Side.

The DS figured out touch-based interactions way better than smartphones which are like the main touch-based "handheld" nowadays. That is because you could dedicate the entire touchscreen to gameplay input, since you still had the top screen to show relevant game information. Smartphones on the other hand need to utilize the entire screen both for input and displaying stuff, which just doesn't work as well imo.

she's adorable!

My perspective as someone who is mainly active in the anime/gaming fandom and gamedev space:

  • Easier onboarding overall since you don't have to bother with choosing an instance and all that
  • despite starting out with less features than mastodon (no gifs, they are only getting video in the next update wth), the UI is overall more user-friendly and similar to Twitter's
  • Customizable feeds you can easily subscribe to in-app so you instantly have some content on your timeline (+ it's easy to be found in these feeds without having to research the specific tags to use)
  • Discoverability (through features and community efforts) is so much better. As someone who mainly follows artists, the last few days my TL was full of people doing artshares via quote-repost chains or sharing "starter packs" with lists of people to follow
  • I have seen exactly one artshare post on mastodon so far (the japanese side seems to have it figured out a bit better, though. I regularly see tag-based artshares going around)
  • meanwhile, to achieve a similar experience on mastodon I had to manually build myself different feeds in phanpy in which I'm following ~30 tags I have painfully collected to find the posts I'm interested in
  • quote-retweets don't exist yet but I kind of see the benefit now
  • the stackable moderation also helps a lot

Overall, I think the main problems on Mastodon's side are difficult onboarding and lack of actual community-building efforts. Also, the community just seems to be less welcoming for creators in general imo

You can solo all of the main story quest except for 8-player boss battles and one required 24-player alliance raid series.

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I didn't censor it. The original says "my bals" but there's only a single "bal" at risk here, so I adjusted it (badly) to fit the joke

he needs to be shared with the masses 😌

Let's go to the optometrist together

I played Sacrifice for Sale, a small indie comedy/horror visual novel where you're playing a vacuum salesman who tries to not get sacrificed by a cult. It has a huge amount of different endings, so there's lots of replayability despite the short length. also the girls who want to kill you are pretty cute

Yesterday, I also finished playing duck detective: the secret salami and it's pretty amazing. The voice acting is suitably over the top and the artstyle is adorable. hoping for a sequel!

Yes, More TWEWY love!! I'm kind of sad that's the franchise seems to get overlooked a lot

It's from some generic android game I used to play years ago, where you're playing as one of the chinese emperor's concubines. I don't remember much about it tbh

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Got myself a Switch and started playing Cult of the Lamb and Jack Jeanne! Cult of the Lamb is incredibly fun, and I've just started the second dungeon~

Yeah, the biggest problem with this approach is different moderation philosophies. You would have to set up a vetted set of approved non-problematic instances. I've read several accounts of people who tried out fedi and left soon after, and nothing sours the newcomer experience more than unknowingly joining an instance with a toxic community/moderators

You tell me