MentalEdge

@MentalEdge@sopuli.xyz
34 Post – 1392 Comments
Joined 1 years ago

Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

Your sister isn't doing her female cats a favour.

Neutered cats statistically live longer and healthier lives. Fertile animals have health risks. Unless you actually intent to breed your cats, there is no reason to leave them unfixed.

If you can't afford it, don't get a cat. It's like adopting a pet without first figuring out whether you can even buy the food to keep it alive.

Infrastructure like this is mutually exclusive with the urban density of a real city.

If you have a highway like this, all you get is a highway, instead of a city.

Double it and pass the problem to the next generation

How TF was neither cat neutered?

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So what?

Living in a city with actually good public transit, it is used to achieve exactly that. To get any one passenger from any one point within the metropolitan area, to any other. To work for everyone, even though every single person is starting from a different point, and going to a different destination.

It doesn't matter where you're going or from where. There is a public transit stop nearby at both ends.

The fuck do you mean "a small segment of the trip"? I share this city with a stupid number of other humans, only a small number of which I go to work with every day, yet a significant portion of of the entire city population travels to work, entertainment and shopping, using the exact same transit network.

Your trip may overlap with a varying number of entirely different individuals along each segment of the route, and at each end it might just be you walking a few dozen meters... But come on! The fact that it adds up is beyond obvious!

Your argument is only valid for mass transit, that isn't actually mass transit.

And as density goes up (read less roads and carparks), the overlaps INCREASE and the whole thing gets more efficient.

There is a train station in Tokyo, that serves the same number of people every day, as there are citizens in my entire country.

Can you even imagine what a highway interchange that could serve 5 million people within 24 hours would look like? No, because it's a physical impossibility.

The only reason the number can get so high, is because transit systems consolidate travellers even when they aren't going to the same places.

!cybermoe@ani.social sees your post and wants you to share dem pics.

!militarymoe@ani.social

Not just murica military, but still.

Pacman is the actual system package manager.

Yay is an AUR helper, a program that automates all the steps of installing something from the AUR.

The AUR or Arch User Repository is a way for individuals in the community to easily distribute software, or create software installers, without going though the work of getting something into the official repos.

Here's the first thing I do on a new system, yay -S pamac. This will install pamac, a GUI for browsing, installing and uninstalling packages. (Both normal repos and AUR)

Generally, packages from the AUR get compiled by your system and then installed. This can be really slow, hence there is often a "-bin" version of packages that installs a pre-compiled binary.

You can also find "-git" versions of packages, these install the very latest version directly from the development repo.

Probably in addition to buying the game for 80 or 90 bucks, with a "super deluxe" version above 100.

I'm not sure whether you're kidding, but I wouldn't complain either.

Five and six are not good games, but played in co-op, slightly drunk, they are a riot of cringe, ridiculousness and camp.

We laughed our asses off in the Ada story sections where the second player constantly pops into existence as a faceless "agent" because Ada doesn't normally have a companion, but they had to make her sections somehow playable in co-op.

The games are top tier material to laugh at.

sigh of relief

No, actually.

Your game files do not need to be inside a prefix, and I generally do not set things up that way.

Same as on windows you can have your c drive, but then install games to a different drive. You can mount any file location as an additional drive in wine. There is usually already a "z" drive mounted, which gives the prefix access to the filesystem outside the prefix.

This means there's not actually any need to place things inside the prefix, except for save files which need to be in specific locations like appdata or documents.

So to move things over and run them, you'd just copy the game files anywhere you like. To run a game, instead of a location on the c drive, you'd use the corresponding z drive path to the exe.

With bottles, this is super easy. Set up a bottle, and copy any save files into the prefix. Easily done with "browse files" from the config page of a bottle, which will open the fake c drive in a file browser.

With a configured bottle, simply navigate to the game .exe. Right click it, and select run with bottles. Bottles will ask which bottle to run it with, and that's that. Alternatively, use the "Run executable" button found on the config page of the bottle. For ease of use, add the exe to the bottle as a shortcut.

Shortcuts can then also be added as start menu items, or even added to steam.

No need to fiddle with putting all the game files inside the fake c drive.

Setting things up this way means you have your prefix, with save files and such, separate from the game files. You can easily delete or add games, without touching the save-file-containing prefix, and move games around to wherever you need and still have them work.

You can re-use the same bottle for many games, and keep the save files for those games in one prefix.

If a given game needs a bit more massaging to work, bottles makes it very easy set up and manage additional bottles for any such games.

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2016

Short of answering any questions about a product I ask, all of them.

If I want or need something, I will come looking. Anything beyond that is the market trying to solicit demand where none need exist.

So much waste could be eliminated if that just... Stopped.

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Bottles has a wine manager that allows you to install various wine versions, and switch between them. You can also use the system installed version or even more versions installed by protonup-qt.

Winetricks is included.

Not really. Just install bottles, usage is extremely self-explanatory as the UI is very good.

But if you need more details, the bottles docs are great.

They key for gyro aiming on a console where the screen is attached, is to get the movement to be as one to one as possible, to make it work as if the screen is a portal into the game world that turns in a matching direction as you move the device.

I had this revelation back with the PS Vita, where Killzone Mercenaries worked this way by default. It was magical for an FPS game to play that well on the tiny vita with its miniature analogue sticks.

The joystick camera input and gyro also worked in concert, I'm fairly certain the game hybridized the input signals such that if you moved the device to correct your aim, that would override any current input signal from the stick, making it possible to correct overshoot and undershoot in a way that almost felt like the console was reading your mind.

I've not been able to get that with steam input, but you can get close.

Still just on the first step, embrace.

Apparently threads didn't support federating replies (comments) on posts until this.

And you still won't be able to reply to the federated comments on posts, just see them.

They are really not in a hurry to properly support federating. I honestly didn't realize Threads' federation support was this pathetic.

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It is. In fact at launch it ran better than on high end windows PCs because linux handles directx shaders better.

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50?

So they left out vibration so it wouldn't be the usual 60?

Those savings don't take the price down to "will buy" they take the featureset down to "will never buy".

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Immersion, yes, but also haptics provide feedback.

Lots of games use it to tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you're close to a secret...

Used right, it's another sensory input channel in addition to sound and visuals.

One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.

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Depends. This main account is on an instance that defederates instances for that stuff, but when using my alt on .world for example I barely have to scroll for a nsfw post to appear.

Yes. But Valve didn't do anything special. They provide pre-compiled shaders for all games on the deck and can only do so because of how directx shaders are handled on linux.

All games on linux and windows when using DX12/Vulkan must compile shaders. They should be compiled during loading screens and such, not gameplay, then cached for use later.

Elden Ring in particular, didn't precompile shaders before gameplay, and then when it did compile them, it would discard the shaders rather than cache them. As a result the stutter would happen non-stop and never go away.

On linux, the equivalent compiled vulkan shaders are cached by VKD3D, eliminating the stutter except when a shader is used for the first time. On the deck, Valve will deliver the shaders precompiled with the game download to eliminate the need to compile them at all.

The fix of providing precompiled shaders was only possible on linux due to the use of VKD3D. And even without them, on linux the stutter would go away after a while as VKD3D will cache them even when the game doesn't. Fromsoft had to update the game to fix it from their side on windows.

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Shader compilation stuttering only happens if a game was coded incorrectly to begin with.

Shaders should never ever be compiled during gameplay, and if it has to be done, done so asynchronously.

Either way it should never be dismissed as a problem that is "common in new games". It's amateurish and completely avoidable.

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I do want to add that new games can also require new packages, the way Alan Wake II did at launch. Even on Arch you had to compile the development version of Mesa for it to run.

Cinnamons compositor doesn't turn off for games (it's supposed to but has been bugged for years) which costs you fps.

Playing Alan Wake 2 at launch was only possible with the latest Mesa drivers compiled from the AUR due to some graphics features that it required.

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No clue. Haven't used it in years. I was done when I went looking for a fix for the compositor thing and found a years-old open bug report.

I know.

But only games running dx12/Vulkan must compile shaders.

The "normalcy" of sutters on linux is because dx7-11 games are running through vulkan, and those games were never coded to account for the way Vulkan works. Hence the shaders are compiled (by VKD3D/DXVK, not the game) during gameplay when first needed.

Like I said, if games must compile shaders during gameplay, they should do so asynchronously in order to not impact frametimes. This only applies to titles actually coded with the intention of being run under dx12/vulkan. Elden Ring in particular straight up violates the dx12 spec.

Compiling the shaders in advance also doesn't take 30 minutes, and doesn't require doing so for the entire game. Many games will only compile the shaders for the immediate area that a player is in. (Apex Legends in dx12 mode for example processes only the current map in rotation and lets you play when it's done)

Games that precompile shaders when running using Vulkan/dx12 have never made me wait longer than a few minutes at most, and only at first launch.

There is no excuse.

I adore Fires of Rubicon. They know how to design games, and how to pull off an aesthetic. That side of the studio has serious world-class talent.

But fromsoft has some big issues on the graphics tech expertise side of things.

I don't think I've seen any subsurface scattering in their games, or proper multi-texture materials. I don't think they are on a PBR workflow (physically based rendering) though they couldn't achieve their "style" if they were. And the way they still rely on shell texturing in places they really, really shouldn't, actually hurts.

My problem isn't with their style. It's that they don't seem to know all the industry standard solutions and techniques that exist and have been developed, and shoot themselves in the foot both in terms of performance and fidelity, by achieving things in ways that an expert could immediately tell is a bad idea.

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PBR isn't shit, and it doesn't necessarily mean targeting photorealism.

It's just a benchmark for material rendering that means once all your assets come out the other end of production, they work consistently with each other.

You could shift that benchmark towards cartoony or painterly or whatever you like, and even with assets produced using PBR, it's easier to "style" your game later because all your different assets are at the same starting point, and will therefore react to rendering changes consistently across the board.

Basically if your entire team is making metal materials by eyeballing it, and you then put it all together in a scene, you won't be able to get all the different metal objects to look like metal at the same time as you make changes to the lighting in the scene, because the asset team made all of them using slightly different material parameters.

If you make your entire asset production pipeline PBR, all metal assets will behave the same, all glass materials will behave the same, flesh, fabric, fur...

You get the idea.

Well, Endeavour is just arch. If you want, you can achieve the same install that has only the things you need, by removing things instead of just adding.

IMO it starts off closer to the config most people want, so it's less work to take it the rest of the way.

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Reading this: are they implementing ActivityPub?

Blockchain

Oh sweet lord, no. No, they are not.

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No?

I just used 7Zip to compress to a .zip file when sending to anyone who I supect is tech illiterate.

Now I'm on linux, I don't even know what application is doing the compressing, I just right click stuff in dolphin to compress/uncompress things using whatever format is suitable.

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Even if someone did steal a mars-bar... Banning them from all food-selling establishments seems... Disproportional.

Like if you steal out of necessity, and get caught once, you then just starve?

Obviously not all grocers/chains/restaurants are that networked yet, but are we gonna get to a point where hungry people are turned away at every business that provides food, once they are on "the list"?

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Holy shit.

I did not expect the next wave of new users on Lemmy to be happening this soon.

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This from the man who thinks he's "competing" with Valve?

Valve is figuring out how to run games they didn't even develop on Linux, while Epic complains it's too hard to do for even their own games...

That's rich.

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Microsoft furiously writing down the lesson: shut.... studios down.... to.. boost... reviews. Got it! Thanks!

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Apple isn't that much of an asshole, it only does all the dick moves it is legally allowed to.

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Yeah, but in federated social media you can just pack up and set up a new instance.

You won't ever need to leave the whole thing behind to disconnect from corporate BS.

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It's almost like most people will just use whatever is most convenient to get around, regardless of what exactly that is.

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