Unity reveals plans to charge per game install, drawing criticism from development community

geosoco@kbin.social to Games@sh.itjust.works – 198 points –
eurogamer.net

Unity has announced dramatic changes to its Unity Engine business model which will see its introduce a monthly fee per game install beginning on 1st January next year - a move that has already send shockwaves across the development community.

Unity - the engine behind countless acclaimed games including Tunic, Cuphead, Hollow Knight, Citizen Sleeper, RimWorld, Outer Wilds, Fall Guys, Ori and the Blind Forest, and Cities: Skylines - was previously licensed to developers using a royalty free model built around subscriptions tiers. Anyone whose revenue or funding was less than $100,000 over the course of the year (or who didn't want access to features such as the ability to remove the Unity splash screen) could stick to the free Unity Personal license, while a Unity Plus subscription was required up to $200,000 in revenue, and a Unity Pro or above subscription was needed for more.

33

You are viewing a single comment

wow literally every fucking product is undergoing enshittification to a service model.

I said this would happen back when it was just the ISPs having data caps and cell phone companies charging for every text/data caps/ peak hours. Oh, but I was just a raving lunatic then. Fuck the human race. We get what we deserve.

All of those things you listed have always been unpopular. Idk why anyone would think that makes you a lunatic.

Nah, smart people don't deserve to suffer just because most people are stupid and careless.

It’s surprising how slow the process has been in many instances