Unity Engine Rule

germanatlas@lemmy.blahaj.zone to 196@lemmy.blahaj.zone – 786 points –
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Yeah, Godot is best alternative to unity.

Not unreal engine?

(I honestly have no clue, they're the only two I've used)

Godot can use C# like unity does and it's FOSS.

Unreal uses C++, so you have to learn a different language if you're coming from Unity. And they also take part of the profits you make. Unreal has its advantages obviously, it's an amazing engine with amazing graphics, but if you're used to writing code in C# and don't want to learn something completely different, Godot is a very nice alternative

Ah I see! Neat! I'll have a look into it.

So I've seen that things like UnrealCLR exist. Now I know it's not official, but are adapters like that actually worth looking at as a sort of stepping stone for a c# dev wanting to use unreal?

sure, switch to unreal engine, then when they pull some equally dumb move you get to do this all over again!