Unity Engine Rule

germanatlas@lemmy.blahaj.zone to 196@lemmy.blahaj.zone – 786 points –
102

You are viewing a single comment

Didnt unity already take a bit of the sales? This sounds fucking stupid. Guess im learning Godot now

Yeah, Godot is best alternative to unity.

Not unreal engine?

(I honestly have no clue, they're the only two I've used)

Godot can use C# like unity does and it's FOSS.

Unreal uses C++, so you have to learn a different language if you're coming from Unity. And they also take part of the profits you make. Unreal has its advantages obviously, it's an amazing engine with amazing graphics, but if you're used to writing code in C# and don't want to learn something completely different, Godot is a very nice alternative

So I've seen that things like UnrealCLR exist. Now I know it's not official, but are adapters like that actually worth looking at as a sort of stepping stone for a c# dev wanting to use unreal?

sure, switch to unreal engine, then when they pull some equally dumb move you get to do this all over again!

Unity used to take a royalty if you earned over a certain amount, I think it was 100k USD/yr. I couldn't tell you the exact percentage, but I seem to recall it was significant, similar to your platform fees which on Steam is like 30%

They discontinued that years ago though. Now it's free if you're under the $100k threshold, but once you go over you have to upgrade your license at a cost of a couple grand per seat per year.

The per-install fee is taking effect Jan 1, 2024, but I believe you're still going to have to get an upgraded license after you hit the threshold. This is a fee on top of fees.

Unity don't take royalties, this is their piss-poor attempt at doing that.

4 more...