Unity Engine Rulegermanatlas@lemmy.blahaj.zone to 196@lemmy.blahaj.zone – 786 points – 1 years ago102Post a CommentPreviewYou are viewing a single commentView all commentsI can see a lot of people switching away from unity due to this. It's sad that I wasted my time learning the engine a few years ago.Same for me, ah well, I suppose there's a joy in learning something newAny C# coding skill won't be wasted, so there's that silver lining, unlike navigating through the editor.Godot supports C# and is IMO also not as dissimilar to Unity as other engines.Yup. There's also Stride, which uses C# as its main language and is heavily focused on high performance 3D games.
I can see a lot of people switching away from unity due to this. It's sad that I wasted my time learning the engine a few years ago.Same for me, ah well, I suppose there's a joy in learning something newAny C# coding skill won't be wasted, so there's that silver lining, unlike navigating through the editor.Godot supports C# and is IMO also not as dissimilar to Unity as other engines.Yup. There's also Stride, which uses C# as its main language and is heavily focused on high performance 3D games.
Same for me, ah well, I suppose there's a joy in learning something newAny C# coding skill won't be wasted, so there's that silver lining, unlike navigating through the editor.Godot supports C# and is IMO also not as dissimilar to Unity as other engines.Yup. There's also Stride, which uses C# as its main language and is heavily focused on high performance 3D games.
Any C# coding skill won't be wasted, so there's that silver lining, unlike navigating through the editor.Godot supports C# and is IMO also not as dissimilar to Unity as other engines.Yup. There's also Stride, which uses C# as its main language and is heavily focused on high performance 3D games.
Godot supports C# and is IMO also not as dissimilar to Unity as other engines.Yup. There's also Stride, which uses C# as its main language and is heavily focused on high performance 3D games.
Yup. There's also Stride, which uses C# as its main language and is heavily focused on high performance 3D games.
I can see a lot of people switching away from unity due to this.
It's sad that I wasted my time learning the engine a few years ago.
Same for me, ah well, I suppose there's a joy in learning something new
Any C# coding skill won't be wasted, so there's that silver lining, unlike navigating through the editor.
Godot supports C# and is IMO also not as dissimilar to Unity as other engines.
Yup. There's also Stride, which uses C# as its main language and is heavily focused on high performance 3D games.