Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

geosoco@kbin.social to Games@sh.itjust.works – 85 points –
wccftech.com

The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game's revenues over $1 million.

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While the changes aren't official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game's revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity's proprietary technology. Lastly, the installation threshold won't be retroactive, so only new installations made after the policy's announcement will count toward reaching the Runtime Fee thresholds.

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Yeah and it won't work this time.

Unity is B2B, they tried to change the deal retrospectively. That's toxic to a business relationship, it's not viable to do business with such a company because they may try to do it again.

The only thing they can do now is fire the CEO.

Or add a clause to the TOS banning retroactive updates of TOS to existing games.

AND add a clause to the TOS banning retroactive updates of TOS to existing games.

Lawyers really are minions of hell, aren't they?

Which is exactly the plan. Short term cash boost and loss of trust followed by a new CEO who builds that trust again. Rinse and repeat.

The current CEO gets a golden parachute and the investors get some quick cash and likely buy more stock when the value falls.

I hope you're right! Just drawing attention to this page of their playbook.