Gamedev and linux

uis@lemmy.world to Linux@lemmy.ml – 1376 points –
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I remember a gamedev complaining about this on Twitter but the outcome he came to was that he hated that Linux users submitted bug reports, stating the OS itself was broken and he refused to help any of them.

I remember threads like this from back when Valve was pushing Steam Machines. Won't name names, but there were very successful developers throwing tantrums once the bug reports started to flood in. Many weren't prepared to actually provide support and spent years regretting it (according to postmortems.) I managed to get a refund on one game after the developer's Twitter rant went completely off the rails re: Linux being unfit for desktop. Weird that they were 100% fine with Linux when it meant getting my $15, $20, or $30. Makes you think!

Good devs are good regardless of context, they may have their personal preferences but in the end welcome bug reports and feature requests, especially the helpful ones because it helps the project. Bad devs are dicks regardless of context as well, all they care about is review rate and other numbers appear in the scoreboard

Professionals have standards.

IIRC it was Planetary Annihilation and the guy ranting wasn't even a programmer.

Yeah this article is a nice juxtaposition to that deranged rant. Hopefully if more game devs see it they'll appreciate the Linux gaming community a bit more.

stating the OS itself was broken

A dependency was missing, betcha?

I've seen that several times. I expected that's where this post was going, nice to see that was wrong.