Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought
eurogamer.net
"What's more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield's code without official modding tools and support. This isn't helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year."
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If that was the case, how have they been so successful on consoles?
Because people try to find ways to jailbreak consoles just for a fraction of the mods PC users get.
That's a very good question. I completely gave up on them as a company specifically because of the abysmal quality of their games on console.
I mean, Skyrim SE and FO4 had some level of mod support even on consoles. That was and still is mostly unheard of otherwise.
their games have featured modding on both playstation and xbox in some capacity
but yes, its also nonsense