Valve says "technology doesn't exist" yet for full Steam Deck 2.0

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Valve says "technology doesn't exist" yet for full Steam Deck 2.0
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I think ARM is their end goal, it's really the only option for a handheld console, as today ARM is the only way you'll get enough performance/power rate to make it both good on battery with good enough performance.

Win-win for everyone if they invest in an open source x86 to ARM project, similar like they did with Wine.

Every year they are more likely to go RISC-V.

Nah ARM is barely more efficient than X86. As soon as AMD went TSMC 3nm they got almost similar power efficiency. As the Apple M chips.

Apples "magic sauce" is just being the first one on the new TSMC nodes.

AMD is getting there by optimizing the shit out of memory access and cache. RISC designs by nature have far simpler memory models. AMD has to throw tons of resources into making the x86 pig stay in the air, and they're already flirting with a move towards ARM.

Most of the people who know how to keep that pig flying already work at AMD or Intel. They certainly don't work at VIA Technologies (the third x86 company that nobody talks about, for a good reason). In contrast, any given Fortune 500 could probably hire an ARM team to make a custom chip for their needs provided they had a good enough reason.

Bruh just check, whenever Apple makes massive performance gains it's on a new TSMC node.

I'm not gonna bullshit you and say AMD and Intel do nothing, sure they got some amazing tricks. But in the end it's mostly TSMC making everyone's chips faster and more power efficient.

New Nvidia GPU's magically got power efficient. Why? Check the node of the 3000 series and the 4000. AMD is currently way less power efficient in GPU. Why? They're not on the latest node like Nvidia.

What I'm getting at is there are factors that affect the broader market. Having more people and companies able to work on processors means greater possibility of variation, and therefore has an evolutionary advantage.

There are three x86 companies, and there's not likely to be any others. VIA is barely worth talking about. AMD is currently killing it, but it wasn't always that way. Over a decade ago, a combination of bad decisions at AMD, good decisions at Intel, and underhanded tactics at Intel made AMD nearly collapse. Intel looked smug on its throne, and sat on the same fundamental architecture and manufacturing node for a long time.

This was a bad situation for the entire computer industry. We were very close to Intel being all that mattered, and that would have meant severe stagnation. ARM (and RISC-V) being more viable helps keep that from happening again.

While partially true, the biggest problem is software compatibility. Most software is compiled and optimized for X86 and it won't run on ARM unless recompiled.

How are we going to get everyone to jump ship? Apple had their magic emulation sauce but windows doesn't seem to have that and especially not for Risc5

Much of what people do on computers these days is through a web browser. An even bigger market is servers, which often run Linux and can port things into ARM with less hassle.

People put far too much weight on games.

I'm no expert so id love to be proven wrong but Emulation has more of an overhead than a translation layer, so that probably wouldn't work as well

Not sure what point you trying to make. Translation is just one of ways to emulate.

Emulation is from one architecture to another, translation layers like wine just translate windows instructions to linux, see also: every WIP ps4 "emulator" is just a translation layer, and doesn't have the over head that it would if it was your traditional emulator

This... Is not exactly how it works.

The way windows ABI works is syscalls always should go through dynamic libraries first, while on linux syscalls do syscall instruction/*. How windows syscalls work allows project like WINE just implement those libraries that will do linux syscalls. No instructions translated.

But with other architectures story is different. You either make instruction decoder for processor, make interpreter or make binary translator. First is itanium-way, second is naive way and third is how everyone does. Third is basically compiling one machine code to another. It has overhead of, well, compiling one machine code to another. And it works badly with other JIT compilers.

*there is vDSO, which is dynamic library, that implements syscalls like getting time. It is totally optional.

As I said, I'm not expert, thanks for the info, I'll look that stuff up more when I have time

One thing you can do is translate 3d APIs. This sometimes makes 3d consoles easier to emulate than 2d consoles. PS1 emulation was basically solved when SNES emulation was playable but still had noticeable bugs.

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