This Fallout New Vegas Mod introduces an infinite number of dynamically generated quests

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 126 points –
This Fallout New Vegas Mod introduces an infinite number of dynamically generated quests
dsogaming.com
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I mean there's probably people out there, but who'd want to do more meaningless, non-interesting quests? The fact that there's infinite quests that can be generated does not mean all of those will be good quests, there's infinite ways to arrange letters but only a few specific ones worth reading.

I don't want to shit on the mod maker or anything, and I also haven't tried the mod out, but I simply can't imagine that with our current technology it's possible to generate any larger amount of fun side-quests. You'd probably do one or two of every "type" the mod maker came up with, and then you're done. That might be the intention, but in that case, this is definitely not "news-worthy".

But also maybe I'm just too negative...

Dynamically generated quests can be fun if it's diverse enough so you don't notice repeating pattern on the quests. Once you start noticing the repeating pattern it stopped being fun.

Kill supermutants with comically small arms but enormous heads (they shoot with guns in their mouths)

Bring: comically small arm 8 and comically large head 4 to [npc]

I have never seen dynamically generated quests that you don't recognise the pattern after 1-1.5 hours at most

Reading the description it sounds more like it's just basic stuff like kill, gather, or deliver X things at Y location. Maybe it will get better in the future or people will make add-ons for it or something.

This works in Mount & Blade, I suppose, at least for the first x hundred hours. The difference is that Mount & Blade makes grinding actually fun and you don't notice to be grinding for a good while.