Dev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finish

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 746 points –
Dev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finish
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I don't think it has to be good (to attract modders). I think it has to be inspiring. And that it most certainly isn't.

Yeah, I didn't particularly enjoy base fallout 4, but I could see a lot of potential there. It felt like "if only I could change these things, then it will be good".

This is why I can still play Fallout 4 heavily modded and have a lot of fun. Because the core gameplay is really good. It just needed more quest variety and RPG elements.

Starfield is wrong on a fundamental level. Exploration is a HUGE problem in Starfield and frankly with how they implemented it there’s not much you can do to fix it. However, land rovers would be a great step.

Modding FO4 is a must, and honestly adding in lighting fixes and better bullet acoustics changes the game so much with those two things. It needs a lot more but I've always felt those mods are so needed to make it engaging on a vanilla level.

i cant see why not

You're still up against the limitations of the engine. There's no way for example to mod in interstellar flight because the engine just can't support environments like that.