visual coding ruleparis@lemmy.blahaj.zone to 196@lemmy.blahaj.zone – 268 points – 6 months agohttps://twitter.com/b0tster/status/174452972868016161555Post a CommentPreviewYou are viewing a single commentView all commentssomething something rewrite it in rustis Bevy good I haven't done anything with it yetI like Bevy a lot. Should you use it in your next commercial game? That's debatable (although I'm trying to 👀). It's definitely a lot of fun to use with its ECS focus if you're wanting to just make games for fun or whatever.It’s pretty barebones
something something rewrite it in rustis Bevy good I haven't done anything with it yetI like Bevy a lot. Should you use it in your next commercial game? That's debatable (although I'm trying to 👀). It's definitely a lot of fun to use with its ECS focus if you're wanting to just make games for fun or whatever.It’s pretty barebones
is Bevy good I haven't done anything with it yetI like Bevy a lot. Should you use it in your next commercial game? That's debatable (although I'm trying to 👀). It's definitely a lot of fun to use with its ECS focus if you're wanting to just make games for fun or whatever.It’s pretty barebones
I like Bevy a lot. Should you use it in your next commercial game? That's debatable (although I'm trying to 👀). It's definitely a lot of fun to use with its ECS focus if you're wanting to just make games for fun or whatever.
something something rewrite it in rust
is Bevy good I haven't done anything with it yet
I like Bevy a lot. Should you use it in your next commercial game? That's debatable (although I'm trying to 👀). It's definitely a lot of fun to use with its ECS focus if you're wanting to just make games for fun or whatever.
It’s pretty barebones